Orange Bros
Every buff on a single Orange, which creates clones. Several Broc Presley copies speed up the clones too.
Every card and Variant the simulator knows, from S to D.
60% of the rating is what the region's best players actually run and 40% is the gain the card gives to the simulator's deck score (as ★, at levels 10 and 12). A card that is weak on average but carries a reference deck (the deck loses at least 4 points without it) moves out of D into C, Situational.
Calculated on Nov 04, 2026 · Oct 27, 2026 patch · 125 cards and Variants · Credit: PvP tier list by NoControlTower (YouTube) · Apr 02, 2026
Since the last patch Moved up 16 Moved down 12 New in the list 4
Used in 21 of 34 strong players' decks · Simulator gain: +11.3 (Lv10) · +19.7 (Lv12) · Worth +28 points inside a reference deck · Comfortable early game: gains ATK by itself every Ready. Doesn't carry the late game against Tomato Twister, Orange Bros or Headless Jack.
Used in 10 of 34 strong players' decks · Simulator gain: +9.7 (Lv10) · +22.0 (Lv12) · Doesn't attack: every 4 s it fires 1/3/6 missiles at random enemies, each dealing 50% of its ATK, plus 1 missile per Minion of yours with the same ★. The many hits break Shields (good against the snail Boss). It doesn't grow on its own and, per the community, doesn't get Bardcore Onion's speed. Since version 2.0.1021 it comes from Harvest Pots.
Used in 10 of 34 strong players' decks · Simulator gain: +5.0 (Lv10) · +14.0 (Lv12) · Worth +29 points inside a reference deck · Strong pressure in the first rounds and holds well until R6, but needs another carry for the late game.
Used in 11 of 34 strong players' decks · Simulator gain: +3.7 (Lv10) · +12.3 (Lv12) · Worth +38 points inside a reference deck · With Variant II it attacks again on every kill and clears the wave alone. Without it (A): good early damage, hits many enemies, breaks shields.
Used in 11 of 34 strong players' decks · Simulator gain: +5.0 (Lv10) · +9.3 (Lv12) · Worth +23 points inside a reference deck · Buffs the whole board every round, doubled with no repeated copies on the board. An easy A by usage; ranked behind the attackers because it's a support.
Used in 3 of 34 strong players' decks · Simulator gain: +3.3 (Lv10) · +23.7 (Lv12) · Worth +19 points inside a reference deck · Gives ATK and heals the Commander, good only very early. In the late game it barely matters.
Used in 5 of 34 strong players' decks · Simulator gain: +5.3 (Lv10) · +9.3 (Lv12) · Worth +4 points inside a reference deck · Ready: if the enemy's total ATK is higher than yours, it gains Temp ATK equal to 45%/70%/100% of the difference. It's the comeback card: the further behind you are, the harder it hits. When you're ahead it does nothing, and its attack is slow (3.2 s). In the deck builder, it shows up in several of the top Summon decks.
Used in 15 of 34 strong players' decks · Simulator gain: +1.7 (Lv10) · +8.3 (Lv12) · Deploy: creates 3 clones of itself. Each clone that doesn't fit becomes ATK on another of your Minions (100% of its ATK from level 9). On a full board it's the biggest buff from one purchase: in my math it beats Gourmand Baker at every level, and it's top 3 among cost 8 cards in the deck builder's simulated tier.
Used in 15 of 34 strong players' decks · Simulator gain: -1.3 (Lv10) · +11.0 (Lv12) · Worth +5 points inside a reference deck · Lowers enemy ATK only a little and needs 3★ on a cost 5. The weakest card in PvP.
Used in 7 of 34 strong players' decks · Simulator gain: +2.7 (Lv10) · +11.0 (Lv12) · Worth +10 points inside a reference deck · Its power is the Variant, which makes it gain ATK. A in a good Blessing week, B otherwise.
Used in 6 of 34 strong players' decks · Simulator gain: +6.3 (Lv10) · +7.7 (Lv12) · Worth +9 points inside a reference deck · S with the slow Variant. Without it (A), its burst still breaks the snail Boss's shields and wins games on that Boss.
Used in 8 of 34 strong players' decks · Simulator gain: +3.3 (Lv10) · +7.7 (Lv12) · On buy, refreshes the Shop with cost 8 cards, the strongest in the game. Under some Blessings it even beats Headless Jack.
Used in 5 of 34 strong players' decks · Simulator gain: -0.7 (Lv10) · +14.0 (Lv12) · A strong win condition, but it only clones the full ATK at 3★, and 3★ on a cost 8 is hard in PvP. Absurd against Bosses.
Used in 9 of 34 strong players' decks · Simulator gain: +3.3 (Lv10) · +7.3 (Lv12) · Worth +15 points inside a reference deck · Win condition of the spend-Sun deck, with pressure in rounds 7 to 9. Without the Variant the buff is huge but temporary; with it, smaller and permanent. Swings a lot with the weekly Blessing.
Used in 22 of 34 strong players' decks · Simulator gain: -6.0 (Lv10) · +9.3 (Lv12) · Worth +19 points inside a reference deck · Gains ATK for every enemy defeated and snowballs fast; the opponent can't do much about it. Fits almost every deck (except Orange Bros). The strongest single card in the game.
Used in 2 of 34 strong players' decks · Simulator gain: +6.3 (Lv10) · +22.0 (Lv12) · Worth +10 points inside a reference deck · Made for the Orange Bros deck. It shines at level 10, when it no longer needs a frozen Shop card. Much weaker outside that deck.
Used in 3 of 34 strong players' decks · Simulator gain: +5.7 (Lv10) · +19.0 (Lv12) · Worth +12 points inside a reference deck · Summons stronger boars with each star and feeds Chomper. In PvP it's locked into that deck.
Used in 6 of 34 strong players' decks · Simulator gain: +0.0 (Lv10) · +4.7 (Lv12) · No working PvP deck with it so far.
Used in 4 of 34 strong players' decks · Simulator gain: +5.3 (Lv10) · +8.0 (Lv12) · Buy it, give instant ATK to the Minion you pick, sell it. With lots of Sun to cycle it adds up (seen in Orange Bros). Don't ignore it.
Used in 1 of 34 strong players' decks · Simulator gain: +17.7 (Lv10) · +28.3 (Lv12) · Worth +24 points inside a reference deck · Dropped from S to A after a nerf. Gains ATK as the Commander loses HP and is very hard to counter. Low HP deck with Jack-o'-Licks and Boom Shroom.
Used in 3 of 34 strong players' decks · Simulator gain: +3.7 (Lv10) · +4.7 (Lv12) · Worth +3 points inside a reference deck · Attack speed for every Minion. In almost every deck with more than one attacker (Tomato Twister, Headless Jack, Chomper): by usage, the most important support in A.
Used in 3 of 34 strong players' decks · Simulator gain: +2.0 (Lv10) · +6.3 (Lv12) · Demotes enemy stars and lowers speed and damage. Very annoying against Tomato Twister (stops it from growing), but not a win condition.
Used in 2 of 34 strong players' decks · Simulator gain: +1.7 (Lv10) · +8.3 (Lv12) · Worth +22 points inside a reference deck · A cost 5 carry: its clones inherit part of its ATK. It has its own deck (Cheerbloom, Peanut Page, Azure Astrologer, Broc Presley), maybe the strongest, but only with those pieces.
Used in 3 of 34 strong players' decks · Simulator gain: +0.3 (Lv10) · +7.3 (Lv12) · Solid C: buy it, refresh the Shop twice for free, sell it. It almost pays for itself and helps find your pieces.
Used in 14 of 34 strong players' decks · Simulator gain: -7.7 (Lv10) · +4.7 (Lv12) · Worth +4 points inside a reference deck · Huge pressure in rounds 1 to 3 and breaks shields on entry, but has no deck of its own and fades later.
Used in 4 of 34 strong players' decks · Simulator gain: -1.7 (Lv10) · +11.0 (Lv12) · Worth +19 points inside a reference deck · A big buff, but only for one round, and it takes a cost 8 slot. Might fit the Orange Bros deck.
Used in 1 of 34 strong players' decks · Simulator gain: +9.7 (Lv10) · +10.7 (Lv12) · Worth +8 points inside a reference deck · Needs lots of attacks from other Minions to fire, and in PvP almost nothing attacks fast enough.
Used in 1 of 34 strong players' decks · Simulator gain: +5.0 (Lv10) · +12.3 (Lv12) · Worth +15 points inside a reference deck · A win condition on its own, but it drains all your Suncoins. With Acorn Outlaw (which steals ATK from Eggydjinns in the Shop), both become A.
Used in 2 of 34 strong players' decks · Simulator gain: +1.7 (Lv10) · +9.0 (Lv12) · Triggers on promotions (pairs with Princeling) and its Variant buffs 3★ Minions: good in the Kraut deck and with Chomper's summons.
Used in 10 of 34 strong players' decks · Simulator gain: -6.3 (Lv10) · -2.0 (Lv12) · Ready: Shop Minions gain ATK, and the bonus stays on them and stacks round after round. Everything you buy later arrives stronger. The official news video (Sep 29) says to use it with Chuckleberry. Other lists put it at the top (elpisoul SS, TreyEx S); in the deck builder it scores lower, so the A comes from the mechanic and those lists.
Used in 2 of 34 strong players' decks · Simulator gain: +3.7 (Lv10) · +5.3 (Lv12) · Worth +5 points inside a reference deck · Gives Sun every Ready (an active version of Coco Coinhog), but cost 5 is expensive for what it does. Still works in some decks.
Used in 2 of 34 strong players' decks · Simulator gain: +5.0 (Lv10) · +7.7 (Lv12) · In PvP there's no deck for it: re-merging costs too much. Against Bosses it's another story.
Used in 1 of 34 strong players' decks · Simulator gain: -1.3 (Lv10) · +14.0 (Lv12) · Worth +24 points inside a reference deck · Every summon gives temporary ATK to other Minions: helps the Summon deck, but the deck works without it. Last in B.
Used in 2 of 34 strong players' decks · Simulator gain: -3.0 (Lv10) · +14.3 (Lv12) · Worth +10 points inside a reference deck · Gives ATK to Shop Minions on buy; it rarely pays off today.
Used in 2 of 34 strong players' decks · Simulator gain: -0.3 (Lv10) · +4.3 (Lv12) · Solid B: stores Sun to sell later and turn into damage at once (with Lady Tulip, Eggydjinn and Acorn Outlaw). Also seen in Orange Bros decks.
Used in 4 of 34 strong players' decks · Simulator gain: -4.7 (Lv10) · +3.0 (Lv12) · Worth +19 points inside a reference deck · Slows enemies entering the field. Lots of players run it and it decides close games.
Used in 3 of 34 strong players' decks · Simulator gain: -15.7 (Lv10) · +8.3 (Lv12) · Worth +14 points inside a reference deck · Lots of attack speed, only for the highest ATK Minion. Absurd with Orange Bros (players run 4 or 5 copies); fits less elsewhere.
Used in 1 of 34 strong players' decks · Simulator gain: +0.0 (Lv10) · +7.7 (Lv12) · Worth +7 points inside a reference deck · Buffs Temp. Minions: helps the Orange Bros deck (the clones) and the Chomper deck (the summons it eats).
Used in 5 of 34 strong players' decks · Simulator gain: -14.0 (Lv10) · +1.3 (Lv12) · Collects Research on every promotion of another Minion and, on Ready, spreads double that as Temp ATK among the Minions in its column. A Promotion deck piece (with Princeling and Dr. Kraut); outside it, it does almost nothing. TreyEx puts it in S; here it's B, like the other pieces that only work in one deck.
Used in 2 of 34 strong players' decks · Simulator gain: -3.0 (Lv10) · +3.0 (Lv12) · Every promotion gives ATK to your highest ATK Minion. One of the best supports for Orange Bros (a single Orange gets it all) and good in the Kraut deck.
Used in 0 of 34 strong players' decks · Simulator gain: +11.3 (Lv10) · +29.7 (Lv12) · Sends the opponent's strongest Rush unit back to their side. Dangerous against single-carry decks, but depends on its 5 s timing and needs more testing.
Used in 3 of 34 strong players' decks · Simulator gain: -14.0 (Lv10) · -3.7 (Lv12) · Steals ATK from the strongest enemy and never gives it back. Very annoying against single-carry decks (Tomato Twister, Orange Bros, Chomper, Muscle Melon). Underrated.
Used in 0 of 34 strong players' decks · Simulator gain: +13.0 (Lv10) · +22.0 (Lv12) · Worth +23 points inside a reference deck · Solid C: gives as much ATK as Azure Astrologer without locking the Shop, but needs an empty tile for its bread.
Used in 2 of 34 strong players' decks · Simulator gain: -3.3 (Lv10) · -3.7 (Lv12) · Worth +15 points inside a reference deck · Good early damage and in decks that spend a lot of Sun, but the ATK is temporary. Its Variant is weak.
Used in 5 of 34 strong players' decks · Simulator gain: -14.0 (Lv10) · -2.0 (Lv12) · Worth +10 points inside a reference deck · Solid C: strong area shots, but needs slows so the wave walks slowly. Against fast-clearing decks it loses power.
Used in 2 of 34 strong players' decks · Simulator gain: -5.3 (Lv10) · +3.0 (Lv12) · Worth +10 points inside a reference deck · Summons random cost 3 or 5 cards; rarely rolls something that changes the match.
Used in 2 of 34 strong players' decks · Simulator gain: -11.0 (Lv10) · +7.7 (Lv12) · Goes up and down a star by itself every Ready, feeding promotions to the Kraut and Sister Cherry deck. A support, not the finisher. At level 10 it triggers Bombercarrot.
Used in 0 of 34 strong players' decks · Simulator gain: +5.0 (Lv10) · +19.0 (Lv12) · Worth +4 points inside a reference deck · Sends clones of your Rush units to the opponent. Risky: more enemies on their side feed their Tomato Twister.
Used in 1 of 34 strong players' decks · Simulator gain: -1.7 (Lv10) · +3.3 (Lv12) · Spends all your Sun to give ATK to one Minion. Sun is better used elsewhere (Math Melon, the Acorn deck).
Used in 1 of 34 strong players' decks · Simulator gain: +2.7 (Lv10) · +4.3 (Lv12) · Gains +20% attack speed (1★) per unique Minion on the board. In a deck with no repeated copies and the other 8 Minions all different, it reaches +160% and becomes a very fast attacker. Pairs with Shamaness, which also wants no copies. In the deck builder, the best deck with it is among the top cost 5 decks tested, behind only Orange Bros.
Used in 2 of 34 strong players' decks · Simulator gain: -4.7 (Lv10) · +3.0 (Lv12) · Worth +15 points inside a reference deck · With the Variant the bonus turns permanent on Ready and stays even if you sell Cheerbloom. Part of the Orange Bros deck. Without it, low B.
Used in 2 of 34 strong players' decks · Simulator gain: -7.7 (Lv10) · -1.7 (Lv12) · Worth +5 points inside a reference deck · A cycling card: the first one each round is cheap, buy and sell. Can trigger buy and sell cards. Not worth buying in the shop.
Used in 0 of 34 strong players' decks · Simulator gain: +3.0 (Lv10) · +10.7 (Lv12) · Worth +5 points inside a reference deck · Useful in one deck only: drains your Commander's HP so Headless Jack hits harder. Not the best shop purchase.
Used in 1 of 34 strong players' decks · Simulator gain: -5.7 (Lv10) · +1.7 (Lv12) · Worth +4 points inside a reference deck · Gives ATK to other Minions when they're promoted. Strong in specific promotion decks, with Princeling and Dr. Kraut.
Used in 1 of 34 strong players' decks · Simulator gain: -6.0 (Lv10) · +6.3 (Lv12) · With the Variant, on Ready it speeds up every Minion's first attacks. Without it (C), the ATK buff is temporary and must be redone every round.
Used in 1 of 34 strong players' decks · Simulator gain: -8.0 (Lv10) · -0.3 (Lv12) · Gains ATK from saved Suncoins and can get very high with Coco Coinhog, but you can't spend Sun and it doesn't carry against the top decks.
Used in 0 of 34 strong players' decks · Simulator gain: +1.7 (Lv10) · +7.7 (Lv12)
Used in 0 of 34 strong players' decks · Simulator gain: +5.0 (Lv10) · +4.3 (Lv12) · A combo piece: drains your Commander's HP so another card shines (Headless Jack). On its own it doesn't make a deck.
Used in 1 of 34 strong players' decks · Simulator gain: -6.0 (Lv10) · +1.3 (Lv12) · Worth +5 points inside a reference deck · Gains ATK when promoted, but no deck makes it work without a specific Blessing. Cost 3 rarely carries.
Used in 0 of 34 strong players' decks · Simulator gain: +0.0 (Lv10) · +7.7 (Lv12) · Buffs summoned Minions, and a level 10 Chomper gains ATK from what it eats. Good in the Chomper deck.
Used in 0 of 34 strong players' decks · Simulator gain: -1.3 (Lv10) · +8.0 (Lv12) · Gives ATK to the next Minion you buy; without a helpful Blessing, useless in PvP today.
Used in 0 of 34 strong players' decks · Simulator gain: +2.0 (Lv10) · +3.7 (Lv12) · Worth +4 points inside a reference deck · Gains ATK on every promotion and loops in the promotion deck (Princeling, Sister Cherry, Bombercarrot). The Variant gives ATK per 3★ Minion on the board and pairs with 2 Hogsteen at 3★.
Used in 0 of 34 strong players' decks · Simulator gain: -2.7 (Lv10) · +7.7 (Lv12) · Promoting it gives little ATK to the others and merging is expensive. Math Melon gives more for less.
Used in 0 of 34 strong players' decks · Simulator gain: -4.7 (Lv10) · +8.7 (Lv12) · Explodes on every enemy whenever your Commander takes damage, including damage you deal yourself (Boom Shroom, Jack-o'-Licks). But each explosion takes 45% of its ATK for good (since the Oct 27 patch; from level 8 it never drops below 2/4/8): it pays off in one bad round and then fades. In the deck builder, swapping Apple Sheriff for it in the low HP deck drops the score from 56 to 27, because Boom Shroom burns the explosions early.
Used in 1 of 34 strong players' decks · Simulator gain: -9.3 (Lv10) · -6.3 (Lv12) · Turns into a random Minion not in your deck: pure luck, and in a game about control that hurts.
Used in 0 of 34 strong players' decks · Simulator gain: -3.0 (Lv10) · +6.0 (Lv12)
Used in 0 of 34 strong players' decks · Simulator gain: -1.3 (Lv10) · +3.0 (Lv12) · Worth +10 points inside a reference deck · Summons sprouts that feed Chomper. With the Variant the summons gain ATK and speed, and Chomper grows more.
Used in 0 of 34 strong players' decks · Simulator gain: -8.7 (Lv10) · +7.7 (Lv12) · Worth +24 points inside a reference deck · Looks strong (ATK on every buy), but depends on a lot of buying. Hard to make work.
Used in 0 of 34 strong players' decks · Simulator gain: -12.7 (Lv10) · +5.3 (Lv12) · Worth +34 points inside a reference deck · Solid A, but it needs feeding: it eats the Temp. Minions from Cabby Trainer, Hogsteen and Archmandrake. The deck is good, not broken.
Used in 0 of 34 strong players' decks · Simulator gain: -9.3 (Lv10) · +0.0 (Lv12) · Worth +14 points inside a reference deck · An ATK aura for neighbors, good early, but it works alone and no deck revolves around it. The Variant is more interesting.
Used in 0 of 34 strong players' decks · Simulator gain: -4.7 (Lv10) · +5.3 (Lv12) · Weak on its own: it steals ATK from Shop Minions. With frozen Eggydjinns next to it, it becomes A and hits for thousands. Buy it if you see it.
Used in 0 of 34 strong players' decks · Simulator gain: -6.3 (Lv10) · +6.3 (Lv12)
Used in 0 of 34 strong players' decks · Simulator gain: -8.0 (Lv10) · +7.7 (Lv12) · Steals a big chunk of the strongest enemy's ATK, but gives it back after the round. Promising.
Used in 0 of 34 strong players' decks · Simulator gain: -4.7 (Lv10) · +1.3 (Lv12) · With a level 10 Princeling, every promotion drops explosive carrots on the lane. Part of the promotion deck with Kraut. The base card beats the Variant.
Used in 0 of 34 strong players' decks · Simulator gain: -7.7 (Lv10) · -2.0 (Lv12)
Used in 0 of 34 strong players' decks · Simulator gain: -13.3 (Lv10) · -1.7 (Lv12) · Used to break shields: hits many enemies, including the ones that keep spawning.
Used in 0 of 34 strong players' decks · Simulator gain: -18.7 (Lv10) · -6.3 (Lv12) · Doesn't attack. The Rush units it sends come out fewer, but with a Shield and faster the less HP the enemy Commander has. It helps hit the Commander early and does almost nothing later. In the deck builder, the best deck with it has the lowest score among the cost 3 cards tested.
Filter by cost, rarity and deck type, then sort by simulator score, top-player usage or gain per level. Tap a column title to sort.
125 cards
| Tier | |||||||
|---|---|---|---|---|---|---|---|
| 3 | S | 97.9 | +11.3 | +19.7 | 21/34 | 28 | |
| 5 | S | 96.3 | +9.7 | +22.0 | 10/34 | – | |
| 3 | S | 90.8 | +5.0 | +14.0 | 10/34 | 29 | |
| 3 | S | 89.6 | +6.3 | +14.0 | 7/34 | – | |
| 3 | S | 88.1 | +3.7 | +12.3 | 11/34 | 38 | |
| 8 | S | 88.1 | +5.0 | +9.3 | 11/34 | 23 | |
| 3 | S | 87.5 | +3.3 | +23.7 | 3/34 | 19 | |
| 8 | S | 85.4 | +5.3 | +9.3 | 5/34 | 4 | |
| 8 | S | 84.5 | +1.7 | +8.3 | 15/34 | – | |
| 3 | S | 83.5 | -1.3 | +18.7 | 3/34 | – | |
| 5 | A | 83.4 | -1.3 | +11.0 | 15/34 | 5 | |
| 8 | A | 83.2 | +2.7 | +11.0 | 7/34 | 10 | |
| 5 | A | 83.2 | +13.0 | +31.3 | 2/34 | – | |
| 5 | A | 82.7 | +3.3 | +7.7 | 8/34 | – | |
| 3 | A | 82.7 | +6.3 | +7.7 | 6/34 | 9 | |
| 8 | A | 81.8 | -0.7 | +14.0 | 5/34 | – | |
| 3 | A | 81.6 | +12.7 | +17.3 | 2/34 | – | |
| 8 | A | 79.8 | +3.3 | +7.3 | 9/34 | 15 | |
| 5 | A | 78.7 | +6.3 | +14.0 | 2/34 | – | |
| 8 | A | 77.9 | -6.0 | +9.3 | 22/34 | 19 | |
| 5 | A | 76.5 | +6.3 | +22.0 | 2/34 | 10 | |
| 3 | A | 75.5 | +5.7 | +19.0 | 3/34 | 12 | |
| 3 | A | 73.5 | +0.0 | +4.7 | 6/34 | – | |
| 5 | A | 73.2 | +5.3 | +8.0 | 4/34 | – | |
| 5 | A | 72.4 | +17.7 | +28.3 | 1/34 | 24 | |
| 5 | A | 70.9 | +3.7 | +4.7 | 3/34 | 3 | |
| 3 | A | 70.8 | +1.7 | +9.3 | 3/34 | – | |
| 8 | A | 70.6 | +2.0 | +6.3 | 3/34 | – | |
| 5 | A | 69.0 | +1.7 | +8.3 | 2/34 | 22 | |
| 3 | A | 69.0 | +0.3 | +7.3 | 3/34 | – | |
| 5 | A | 68.7 | -7.7 | +4.7 | 14/34 | 4 | |
| 8 | A | 67.9 | -1.7 | +11.0 | 4/34 | 19 | |
| 8 | B | 67.6 | +9.7 | +10.7 | 1/34 | 8 | |
| 8 | B | 65.8 | +5.0 | +12.3 | 1/34 | 15 | |
| 3 | B | 65.2 | +6.7 | +9.3 | 1/34 | – | |
| 8 | B | 65.0 | +1.7 | +9.0 | 2/34 | – | |
| 8 | B | 64.7 | +8.0 | +7.7 | 1/34 | – | |
| 8 | B | 63.1 | -6.3 | -2.0 | 10/34 | – | |
| 5 | B | 62.3 | +3.7 | +5.3 | 2/34 | 5 | |
| 5 | B | 62.2 | -4.3 | +4.7 | 4/34 | 19 | |
| 5 | B | 61.3 | +5.0 | +7.7 | 2/34 | – | |
| 5 | B | 60.8 | -1.3 | +14.0 | 1/34 | 24 | |
| 5 | B | 60.5 | -3.0 | +14.3 | 2/34 | 10 | |
| 3 | B | 59.0 | -4.7 | +6.0 | 3/34 | – | |
| 3 | B | 57.4 | -0.3 | +4.3 | 2/34 | – | |
| 5 | B | 55.3 | -4.7 | +3.0 | 4/34 | 19 | |
| 8 | B | 54.8 | +0.0 | +8.0 | 1/34 | – | |
| 5 | B | 54.8 | -15.7 | +8.3 | 3/34 | 14 | |
| 8 | B | 54.2 | +0.0 | +7.7 | 1/34 | 7 | |
| 8 | B | 54.1 | +0.0 | +11.0 | 1/34 | – | |
| 5 | B | 53.6 | -14.0 | +1.3 | 5/34 | – | |
| 3 | B | 52.7 | -17.3 | -4.3 | 4/34 | – | |
| 5 | B | 52.3 | -3.0 | +3.0 | 2/34 | – | |
| 3 | B | 51.9 | +2.0 | +3.0 | 1/34 | – | |
| 5 | B | 51.9 | +11.3 | +29.7 | 0/34 | – | |
| 5 | B | 51.7 | -14.0 | -3.7 | 3/34 | – | |
| 5 | B | 51.6 | +13.0 | +22.0 | 0/34 | 23 | |
| 5 | B | 51.5 | -10.7 | +4.3 | 2/34 | – | |
| 3 | B | 51.0 | -3.3 | -3.7 | 2/34 | 15 | |
| 5 | B | 50.2 | -14.0 | -2.0 | 5/34 | 10 | |
| 8 | B | 50.0 | -5.3 | +3.0 | 2/34 | 10 | |
| 5 | B | 49.7 | +6.7 | +19.0 | 0/34 | – | |
| 5 | B | 49.0 | +12.7 | +11.7 | 0/34 | – | |
| 3 | B | 49.0 | -11.0 | +7.7 | 2/34 | – | |
| 8 | B | 48.7 | -1.7 | +3.3 | 1/34 | – | |
| 8 | B | 48.7 | +5.0 | +19.0 | 0/34 | 4 | |
| 5 | B | 48.4 | +4.7 | +17.0 | 0/34 | – | |
| 3 | B | 48.2 | -2.7 | +4.3 | 1/34 | – | |
| 5 | B | 47.8 | +2.7 | +4.3 | 1/34 | – | |
| 3 | C | 46.8 | +3.3 | +15.7 | 0/34 | – | |
| 3 | C | 46.8 | +8.0 | +11.0 | 0/34 | – | |
| 3 | C | 44.2 | -4.7 | +3.0 | 2/34 | 15 | |
| 8 | C | 44.0 | +3.3 | +11.0 | 0/34 | – | |
| 3 | C | 43.4 | -7.7 | -1.7 | 2/34 | 5 | |
| 3 | C | 43.1 | +3.0 | +10.7 | 0/34 | 5 | |
| 3 | C | 42.1 | -5.7 | +1.7 | 1/34 | 4 | |
| 5 | C | 41.9 | +0.3 | +12.7 | 0/34 | – | |
| 5 | C | 41.5 | +3.3 | +9.3 | 0/34 | – | |
| 3 | C | 41.0 | -6.0 | +6.3 | 1/34 | – | |
| 5 | C | 40.8 | -4.7 | -0.3 | 1/34 | – | |
| 8 | C | 39.8 | +3.3 | +7.7 | 0/34 | – | |
| 5 | C | 38.5 | -8.0 | -0.3 | 1/34 | – | |
| 8 | C | 38.1 | +3.3 | +6.7 | 0/34 | – | |
| Pumpkin King | 8 | C | 36.9 | +1.7 | +7.7 | 0/34 | – |
| 3 | C | 36.5 | +5.0 | +4.3 | 0/34 | – | |
| 3 | C | 35.6 | -6.0 | +1.3 | 1/34 | 5 | |
| 3 | C | 35.0 | +1.7 | +6.3 | 0/34 | – | |
| 5 | C | 34.4 | +0.0 | +7.7 | 0/34 | – | |
| 3 | C | 33.2 | -1.3 | +8.0 | 0/34 | – | |
| 3 | C | 32.9 | +0.3 | +6.0 | 0/34 | – | |
| 5 | C | 32.6 | +2.0 | +3.7 | 0/34 | 4 | |
| 5 | C | 32.1 | -2.7 | +7.7 | 0/34 | – | |
| 3 | C | 31.0 | -4.7 | +8.7 | 0/34 | – | |
| 5 | C | 30.5 | -1.3 | +4.7 | 0/34 | – | |
| 8 | C | 29.8 | -3.0 | +6.3 | 0/34 | – | |
| 3 | C | 29.8 | -9.3 | -6.3 | 1/34 | – | |
| 8 | C | 29.8 | -3.0 | +6.3 | 0/34 | – | |
| 8 | C | 29.4 | -3.0 | +6.0 | 0/34 | – | |
| 3 | C | 28.9 | -1.3 | +3.0 | 0/34 | 10 | |
| 5 | C | 28.1 | -12.7 | -6.7 | 1/34 | – | |
| 5 | D | 27.7 | -5.3 | +6.3 | 0/34 | – | |
| 8 | D | 27.4 | -4.7 | +5.3 | 0/34 | – | |
| 3 | D | 26.1 | -4.7 | +4.7 | 0/34 | – | |
| 8 | D | 26.1 | -6.3 | +6.3 | 0/34 | – | |
| 5 | D | 25.5 | -8.0 | +7.7 | 0/34 | – | |
| 3 | D | 25.2 | -2.0 | +1.3 | 0/34 | – | |
| 5 | C | 24.8 | -8.7 | +7.7 | 0/34 | 24 | |
| 3 | C | 23.5 | -3.0 | +0.7 | 0/34 | 5 | |
| 5 | D | 22.6 | -4.7 | +1.3 | 0/34 | – | |
| 5 | D | 21.8 | -4.3 | -0.3 | 0/34 | – | |
| 3 | D | 21.8 | -4.3 | -0.3 | 0/34 | – | |
| 5 | D | 20.5 | -6.0 | -0.3 | 0/34 | – | |
| 5 | C | 19.4 | -12.7 | +5.3 | 0/34 | 34 | |
| 3 | D | 18.4 | -9.0 | +0.0 | 0/34 | – | |
| 5 | D | 17.9 | -7.3 | -2.0 | 0/34 | – | |
| 3 | D | 17.9 | -4.3 | -5.0 | 0/34 | – | |
| 5 | C | 17.3 | -9.3 | +0.0 | 0/34 | 14 | |
| 3 | D | 16.6 | -7.7 | -2.0 | 0/34 | – | |
| 3 | D | 16.6 | -9.3 | -0.3 | 0/34 | – | |
| 5 | D | 15.8 | -13.3 | -1.7 | 0/34 | – | |
| 5 | D | 14.8 | -12.3 | -5.0 | 0/34 | – | |
| 3 | D | 14.5 | -12.7 | -5.0 | 0/34 | – | |
| 5 | D | 13.1 | -15.7 | -8.3 | 0/34 | – | |
| 5 | D | 13.1 | -17.3 | -6.7 | 0/34 | – | |
| 3 | D | 12.6 | -18.7 | -6.3 | 0/34 | – |
Many A and B cards are there because of a deck. Open it in the deck builder to see the score, target board and game plan.
Every buff on a single Orange, which creates clones. Several Broc Presley copies speed up the clones too.
Princeling goes up and down in stars every Ready; each promotion gives ATK to Kraut and the other pieces. A level 10 Princeling triggers Bombercarrot.
Summoners feed Chomper; Sir Rose and Archmandrake make the summons stronger before they're devoured.
Save Sun, freeze Eggydjinns in the Shop and Acorn Outlaw steals their ATK without spending the coins.
Jack-o'-Licks and Boom Shroom drain your Commander's HP; Headless Jack hits harder the less HP it has.
Tomato Twister fits almost anything. It gains ATK from any enemy defeated, so fast wave clearers (Apple Sheriff, Pop Gunner) help.
Buy them whenever they show up in the shop. Free to play? Focus on Tomato Twister and Orange Bros.
There's no official tier list. See what the other public lists say and where they agree. Tier lists compared
Tomato Twister: it gains ATK for every enemy defeated, snowballs fast and fits almost every deck. Orange Bros is right behind and may build the strongest deck.
Tomato Twister, Orange Bros, Apple Sheriff, Pop Gunner and Pom Piper.
The last three are S because of their strong Variant; without it, Apple Sheriff and Pop Gunner are A and Pom Piper is C.
The list names the Orange Bros deck (with Cheerbloom, Peanut Page, Azure Astrologer and Broc Presley) the strongest, and Tomato Twister fits almost any deck.
The Dr. Kraut promotion, Chomper and Acorn Outlaw + Eggydjinn coin decks also show up.
Buy Apple Sheriff, Pop Gunner, Dr. Kraut, Cheerbloom, Lady Tulip, Dragon Hoarder and Acorn Outlaw whenever they show up.
Tomato Twister and Headless Jack are worth it too; free to play, focus on Tomato Twister and Orange Bros.
No, it's PvP only. Some weak cards here are great in another mode: Judge Chilius and Cashew Sage against Bosses, Camellia Clerk, Hogsteen and Banana-rang in Chess.