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Pop Gunner I

Pop Gunner I

Cost 3Variant

Pop Gunner I is a cost 3 card in Plants on Fire.

Variant · Base card: Pop Gunner

Ability
Ability at level 1
  • Fires a volley of 4/4/4/8 bullets at the enemy, each dealing 40% damage and slowing by 30%/48%/60% for 2 sec.

Base stats (1★)

ATK3
ATK interval3s
TargetHighest HP
Rarity?

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 2

ATK 4 (+1) · 50 Gold · 2 copies

Lv. 3

ATK 5 (+1) · 100 Gold · 5 copies

Lv. 4

Increases the damage of each bullet to 45% and the slow effect to 32%/51%/64%. 150 Gold · 10 copies

Lv. 5

ATK 6 (+1) · 300 Gold · 25 copies

Lv. 6

ATK 7 (+1) · 500 Gold · 50 copies

Lv. 7

Increases the damage of each bullet to 50% and the slow effect to 34%/53%/68%. 800 Gold · 100 copies

Lv. 8

ATK 9 (+2) · 1200 Gold · 200 copies

Lv. 9

ATK 11 (+2) · 1600 Gold · 350 copies

Lv. 10

Increases the damage of each bullet to 55% and the slow effect to 36%/56%/72%. 2000 Gold · 600 copies

Lv. 11

Increases the damage of each bullet to 60% and the slow effect to 39%/60%/78%. 4000 Gold · 900 copies

Lv. 12

Increases the damage of each bullet to 65% and the slow effect to 42%/64%/84%. 7000 Gold · 1200 copies

How it works

  • Attack target: the enemy with the most HP (not the closest one).
  • Triggers: when the fight starts.
  • Who it affects: the enemy with the most HP.
  • slow on enemy units: +30%/48%/60% (1★/2★/3★), this round only.

Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Boss answer, Early defense and Control in a deck.

Role in the deck

Boss answerEarly defenseControl

What it plays with

  • Feeds Enemy slow to the engine.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 97%, R2 96%, R3 95%, R4 94%, R5 93%, R6 91%.