Attacks 6/7/8/15 enemies at once, dealing 40% damage.
Card Variants
Alternative versions of base cards, marked I, II and III in-game (S / SS). Usually stronger or with a different mechanic. Pick the base card or one Variant per deck, never both.
34 cards with Variants · 40 variants · Official in-game text v1.0.1015
Ready: Summons 1/2/4/6 1★ Temp Cabby Pups with 4/4/4/12 ATK.
On purchase: Increases the ATK of the next Minion you purchase by 4.
Aura: Increases the ATK of the Minion 1 tile above by 2/4/8/20.
Increases the quantity of Rush Squad Unit summoned by this Minion by 1/1/1/3.
Ready: Temp increases this Minion's ATK by 80%/80%/80%/120% if it's at 3★.
Ready: Transforms into a random Minion not in your deck (retains own ★ rank and ATK).
This Minion gains an extra 5/5/5/20 ATK when promoted.
Ready: Temp increases 3 random Minions' ATK by 2/4/8/20.
Fires a volley of 4/5/6/10 bullets at the enemy, each dealing 40% damage.
Fires a volley of 4/4/4/8 bullets at the enemy, each dealing 40% damage and slowing by 30%/48%/60% for 2 sec.
Fires a volley of 3/4/5/8 bullets at the enemy, each dealing 40% damage. Increases this Minion's ATK SPD by +12% for each empty tile.
Fires a volley of 3/4/5/8 bullets at the enemy, each dealing 40% damage and Temp increasing this Minion's ATK by 2%. Buff is lost when any allied Minion defeats an enemy.
Reduces the Purchase Price by 2. Temp increases the Purchase Price by 1 for each Seed Peon you buy.
Each time you spend Suncoins, Temp increases Sharp Sentry's ATK by 1/2/4/10.
Grants other Minions an ATK increase of 1/2/4/10 when they are promoted.
Attacks enemies in a small area, dealing 25%/25%/25%/100% damage and slowing them by 25%/40%/60%/60% for 3 sec.
When you Deploy this Minion or any Minion is promoted, place 1/1/1/3 Carrot Bombs with 100%/110%/120%/120% of this Minion's ATK on the field. They explode to deal Area Damage when touched by an enemy.
Ready: Temp increases the ATK SPD of the highest-ATK Minion by +15%/30%/60%/180%.
Up to 2/4/8/16 Temp Minions can be devoured each round, gaining 2/2/2/4 ATK for each.
Ready: Temp reduces the ATK of all enemy Minions by 5%/9%/15%/23% (no less than -1/2/4/8).
When a Minion is promoted, Dr. Kraut gains 1/2/4/12 ATK.
Aura: Increases this Minion's ATK by 4/8/16/48 for every 5 Suncoins you have.
When this Minion is promoted, all other Minions' ATK increases by 2.
On purchase: Minions in the Shop gain ATK +2.
Deploy: Demotes the selected Minion's ★ rank by 1 (this counts as a promotion).
Aura: Increases the ATK of all adjacent Minions by 2/4/8/24.
When purchasing any Minion: Increases 1 random Minion's ATK by 2/4/8/24.
Increases the ATK of the Minion with the highest ATK by 1/2/4/12 whenever a Minion is promoted.
Temp grants summoned Minions ATK +2/4/8/24.
Deploy: Temp increases the selected Minion's ATK by 50.
Ready: Copies 25%/50%/100%/300% of the ATK from the Minion with the highest ATK (excluding self) as a Temp ATK bonus.
4 random Minions gain 1/2/4/16 ATK whenever a Minion is promoted.
Aura: Increases Lady Tulip's ATK by +2/4/8/32 for each Suncoin you have spent this round.
Deals 200%/200%/200%/800% damage to the enemy boss.
Ready: Summons 1 random 3 or 5-Cost Minions of the same ★ rank. They inherit 35%/35%/35%/105% of Sunny Banker's ATK.
Clones the first 4/8/16 Rush Squad Units each round and transfers them to the opponent. Clones have 10%/10%/10%/50% of the originals' HP.
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