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Glowkeeper I

Glowkeeper I

Cost 5Variant

Glowkeeper I is a cost 5 card in Plants on Fire.

Variant · Base card: Glowkeeper

Ability
Ability at level 4
  • When this Minion is promoted, it gains ATK +3 and Temp gains ATK SPD +5% for every empty tile on the field.
Keywords in this ability
Temp
Only works for a single round after which the effect is lost
See the full glossary

Base stats (1★)

ATK9
ATK interval2.5s
TargetFront Line
Rarity?

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 5

ATK 11 (+2) · 500 Gold · 2 copies

Lv. 6

ATK 13 (+2) · 800 Gold · 4 copies

Lv. 7

Increases the ATK bonus to 5 and the Temp ATK SPD bonus to 6%. 1200 Gold · 8 copies

Lv. 8

ATK 16 (+3) · 1600 Gold · 14 copies

Lv. 9

ATK 19 (+3) · 2000 Gold · 25 copies

Lv. 10

Increases the ATK bonus to 7 and the Temp ATK SPD bonus to 7%. 4000 Gold · 40 copies

Lv. 11

Increases the ATK bonus to 9 and the Temp ATK SPD bonus to 8%. 7000 Gold · 60 copies

Lv. 12

Increases the ATK bonus to 11 and the Temp ATK SPD bonus to 9%. 11000 Gold · 75 copies

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Payoff and Carry in a deck.

Role in the deck

PayoffCarry

What it plays with

  • Turns Promotion and Empty tile into power.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.