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Mister Hiss

Mister Hiss

Cost 8Legendary

Mister Hiss is a cost 8 card in Plants on Fire. Rarity: Legendary.

Ability
Ability at level 7
  • On entering the field, enemies are corroded and take damage equal to 20%/27%/40% of Mister Hiss's ATK every 2.6 s. Enemies with a Shield lose 2 Shield stacks instead of taking damage. With levels, the interval drops (2.3 s at Lv8 and 1.8 s from Lv9 on), the damage becomes Piercing at Lv10 and reaches 30%/41%/60% at Lv12.
Keywords in this ability
Shield
Each Shield stack blocks 1 damage
See the full glossary

In practice

Mister Hiss barely relies on his own attack (18 ATK, one shot every 4 s at the Front Line). His strength is corrosion: every enemy that enters the field takes 20%/27%/40% of his ATK every 2.6 s, and with levels the interval drops (2.3 s at Lv8 and 1.8 s from Lv9 on), the damage becomes Piercing at Lv10 and reaches 30%/41%/60% at Lv12 (in-game screens, Nov 4). Wiki math: at 3★ that is about 15% of his ATK per second on every enemy at once, so he pays off more the more units the opponent fields and the more ATK you give him. Against Shields, each tick removes 2 charges instead of dealing damage; my deduction: he strips Shields before your attackers hit. He costs 8, so he only enters the shop from R2. He comes from Lucky Recruit.

Base stats (1★)

ATK18
ATK interval4s
TargetFront Line
RarityLegendary

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 8

Reduces the damage-over-time interval to 2.3. 2000 Gold · 1 copies

Lv. 9

Reduces the damage-over-time interval to 1.8. 4000 Gold · 2 copies

Lv. 10

Reduces the damage-over-time interval to 1.8 and makes the damage Piercing. 7000 Gold · 4 copies

Lv. 11

Increases damage to 25%. 11000 Gold · 5 copies

Lv. 12

Increases damage to 30%. 16000 Gold · 6 copies

Sun cost to level up

1× · 8 sun

2× · 16 sun

4× · 32 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R2.
  • You can afford 2 copy(ies) (2★) by R2.
  • You can afford 4 copy(ies) (3★) by R4.
  • Chance of showing up at least once in a 3-card shop: R1 0%, R2 3%, R3 6%, R4 9%, R5 12%, R6 14%.

Builds using this card

No builds use this card yet.