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Thornmelon

Thornmelon

Cost 3LegendaryCPvP tier

Thornmelon is a cost 3 card in Plants on Fire. Rarity: Legendary.

Ability
Ability at level 7
  • Whenever its Captain takes damage in battle, deals 200%/240%/280% damage to all enemies, then reduces its own ATK by 45%.

In practice

Thornmelon deals 200%/240%/280% damage to all enemies whenever your Commander takes damage, but loses 45% ATK (Oct 27 patch numbers; at level 12 it reaches 360%/400%/440%, loses 35% and gains +20% ATK every Ready). It has 18 ATK and a 4 s interval. It works as early defense and control, and it pairs with Boom Shroom, which also spends Commander HP. Tier C in PvP. Available in the Season Recruitment.

Base stats (1★)

ATK18
ATK interval4s
TargetFront Line
RarityLegendary

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 8

Increases explosion damage to 240%/280%/320%. This Minion's ATK can't drop below 2/4/8. 2000 Gold · 1 copies

Lv. 9

Increases explosion damage to 280%/320%/360%. This Minion's ATK can't drop below 4/7/11. 4000 Gold · 2 copies

Lv. 10

Ready: this Minion gains ATK +12%. 7000 Gold · 4 copies

Lv. 11

Increases explosion damage to 320%/360%/400% and lowers the ATK loss to 40%. The ATK gain on Ready increases to 16%. 11000 Gold · 5 copies

Lv. 12

Increases explosion damage to 360%/400%/440% and lowers the ATK loss to 35%. The ATK gain on Ready increases to 20%. 16000 Gold · 6 copies

Sun cost to level up

1× · 3 sun

2× · 6 sun

4× · 12 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

How it works

  • Triggers: at the start of each round, with the shop open.
  • Who it affects: all enemies on the field.

Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Early defense and Control in a deck.

Weaknesses

  • It sits in tier C for PvP, according to the community tier list.

Role in the deck

Early defenseControl

What it plays with

  • Feeds Area damage to the engine.
  • Turns Captain HP loss into power.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 97%, R2 96%, R3 95%, R4 94%, R5 93%, R6 91%.

What the community says

CSituational

Explodes on every enemy whenever your Commander takes damage, including damage you deal yourself (Boom Shroom, Jack-o'-Licks). But each explosion takes 45% of its ATK for good (since the Oct 27 patch; from level 8 it never drops below 2/4/8): it pays off in one bad round and then fades. In the deck builder, swapping Apple Sheriff for it in the low HP deck drops the score from 56 to 27, because Boom Shroom burns the explosions early.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.

Builds using this card

No builds use this card yet.