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Banana-rang

Banana-rang

Cost 5EpicBPvP tier

Banana-rang is a cost 5 card in Plants on Fire. Rarity: Epic.

Ability
Ability at level 4
  • Attacks bounce among enemies 5/6/7/21 times, dealing 25% less damage each bounce.

In practice

Banana-rang's attacks ricochet 5/6/7 times between enemies (21 at 4★), losing 25% damage with every bounce. It fires when the fight starts, picks random targets, and the bounce limit resets every round. ATK 7, 3 s interval. It works as early defense, and each copy gives the full effect. Tier B in PvP.

Base stats (1★)

ATK7
ATK interval3s
TargetRandom
RarityEpic

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 5

ATK 8 (+1) · 500 Gold · 2 copies

Lv. 6

ATK 10 (+2) · 800 Gold · 4 copies

Lv. 7

Each bounce reduces damage by 22%. 1200 Gold · 8 copies

Lv. 8

ATK 12 (+2) · 1600 Gold · 14 copies

Lv. 9

ATK 15 (+3) · 2000 Gold · 25 copies

Lv. 10

Each bounce reduces damage by 16%. 4000 Gold · 40 copies

Lv. 11

Each bounce reduces damage by 13%. 7000 Gold · 60 copies

Lv. 12

Each bounce reduces damage by 10%. 11000 Gold · 75 copies

Sun cost to level up

1× · 5 sun

2× · 10 sun

4× · 20 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

How it works

  • Attack target: a random enemy (not the closest one).
  • Triggers: when the fight starts.
  • Who it affects: a random enemy.
  • Limit of 5/6/7 per round (1★/2★/3★); the count resets every round.

Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Early defense in a deck.
  • Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Role in the deck

Early defense

What it plays with

  • Feeds Area damage to the engine.

Copies and merging

Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.

What the community says

BUsable, has a deck

Used to break shields: hits many enemies, including the ones that keep spawning.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.

Builds using this card

No builds use this card yet.