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Sir Rose I

Sir Rose I

Cost 5Variant

Sir Rose I is a cost 5 card in Plants on Fire.

Variant · Base card: Sir Rose

Ability
Ability at level 1
  • Aura: This Minion Temp gains ATK +6/12/24/72 for each Minion the enemy has more than you.
Keywords in this ability
Temp
Only works for a single round after which the effect is lost
Aura
Aura effects apply when conditions are met.
See the full glossary

Base stats (1★)

ATK5
ATK interval2s
TargetFront Line
Rarity?

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 2

ATK 6 (+1) · 50 Gold · 2 copies

Lv. 3

ATK 7 (+1) · 100 Gold · 5 copies

Lv. 4

Temp increases the ATK bonus to 9/18/36/108. 150 Gold · 10 copies

Lv. 5

ATK 8 (+1) · 300 Gold · 25 copies

Lv. 6

ATK 10 (+2) · 500 Gold · 50 copies

Lv. 7

Temp increases the ATK bonus to 12/24/48/144. 800 Gold · 100 copies

Lv. 8

ATK 12 (+2) · 1200 Gold · 200 copies

Lv. 9

ATK 15 (+3) · 1600 Gold · 350 copies

Lv. 10

Temp increases the ATK bonus to 18/36/72/216. 2000 Gold · 600 copies

Lv. 11

Temp Increases the ATK bonus to 22/44/88/264. 4000 Gold · 900 copies

Lv. 12

Temp Increases the ATK bonus to 26/52/104/312. 7000 Gold · 1200 copies

How it works

  • Triggers: at the start of each round, with the shop open.
  • ATK (aura): +6/12/24 (1★/2★/3★), this round only.

Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Carry in a deck.
  • Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Role in the deck

Carry

What it plays with

  • Turns Enemy state into power.

Copies and merging

Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.