
Cabby Trainer I
Cabby Trainer I is a cost 3 card in Plants on Fire.
Variant Β· Base card: Cabby Trainer
- Ready: Summons 1/2/4/6 1β Temp Cabby Pups. They gain ATK +1/1/1/3 for each Minion summoned this round.
- Temp
- Only works for a single round after which the effect is lost
- Ready
- Effect triggers when both players are ready
Base stats (1β )
Level progression
Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (β ) is separate and lasts only one match.
ATK 6 (+1) Β· 500 Gold Β· 2 copies
ATK 7 (+1) Β· 800 Gold Β· 4 copies
Cabby Pups gain ATK +2/2/2/6 for each Minion summoned this round. 1200 Gold Β· 8 copies
ATK 9 (+2) Β· 1600 Gold Β· 14 copies
ATK 11 (+2) Β· 2000 Gold Β· 25 copies
Cabby Pups gain ATK +3/3/3/9 for each Minion summoned this round. 4000 Gold Β· 40 copies
Cabby Pups gain ATK +4/4/4/12 for each Minion summoned this round. 7000 Gold Β· 60 copies
Cabby Pups gain ATK +5/5/5/15 for each Minion summoned this round. 11000 Gold Β· 75 copies
How it works
- The Minions it creates only appear if there is an empty slot on the board.
- Summons 1/2/4 per round (1β /2β /3β ).
Read from the game's official data. Numbers are for card level 1, for 1β /2β /3β when three values are shown.
Card analysis
What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.
Strengths
- Works as Engine and Payoff in a deck.
Weaknesses
- Careful in Boss rounds: its effect can get in the way.
Role in the deck
What it plays with
- Feeds Summon to the engine.
- Turns Summon into power.
Careful in Boss rounds: its effect can get in the way.
Card data checked against game version 2.0.1021.0.
Rounds: when you can get it
Worked out from the official shop and Sun rules, for players in the 1000β1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.
- You can afford 1 copy(ies) (1β ) by R1.
- You can afford 2 copy(ies) (2β ) by R1.
- You can afford 4 copy(ies) (3β ) by R2.
- Chance of showing up at least once in a 3-card shop: R1 97%, R2 96%, R3 95%, R4 94%, R5 93%, R6 91%.