⚠ Unofficial fan site, not affiliated with the developers of Plants on Fire. Game names and trademarks belong to their owners.Official site ↗
PFPlants on FireFan Hub
How to beat the Boss
← Back
Sunny Banker

Sunny Banker

Cost 8EpicCPvP tier

Sunny Banker is a cost 8 card in Plants on Fire. Rarity: Epic.

Ability
Ability at level 4
  • Ready: Summons 1 random 3 or 5-Cost Minions of the same ★ rank. They inherit 35%/35%/35%/105% of Sunny Banker's ATK.
Keywords in this ability
Ready
Effect triggers when both players are ready
See the full glossary

In practice

Sunny Banker summons 1 random cost 3 or 5 Minion every Ready, at its own ★, and the summoned Minion gets 35% of Sunny Banker's ATK (105% at 4★). The builder warns that the effect gets in the way in Boss rounds. ATK 7, 2.5 s interval. It costs 8 and only enters the shop from R2. Tier C in PvP. It unlocks at 20 trophies.

Base stats (1★)

ATK7
ATK interval2.5s
TargetFront Line
RarityEpic

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 5

ATK 8 (+1) · 500 Gold · 2 copies

Lv. 6

ATK 10 (+2) · 800 Gold · 4 copies

Lv. 7

Increases the ATK inherited from Sunny Banker to 50%/50%/50%/150%. 1200 Gold · 8 copies

Lv. 8

ATK 12 (+2) · 1600 Gold · 14 copies

Lv. 9

ATK 15 (+3) · 2000 Gold · 25 copies

Lv. 10

Increases the ATK inherited from Sunny Banker to 75%/75%/75%/225%. 4000 Gold · 40 copies

Lv. 11

Increases the ATK inherited from Sunny Banker to 90%/90%/90%/270%. 7000 Gold · 60 copies

Lv. 12

Increases the ATK inherited from Sunny Banker to 105%/105%/105%/315%. 11000 Gold · 75 copies

Sun cost to level up

1× · 8 sun

2× · 16 sun

4× · 32 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

How it works

  • The Minions it creates only appear if there is an empty slot on the board.
  • Summons 1 per round.

Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Engine in a deck.
  • Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Weaknesses

  • Careful in Boss rounds: its effect can get in the way.
  • It sits in tier C for PvP, according to the community tier list.
  • Costs 8: it only shows up in the shop from R2.

Role in the deck

Engine

What it plays with

  • Feeds Summon to the engine.

Copies and merging

Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Careful in Boss rounds: its effect can get in the way.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R2.
  • You can afford 2 copy(ies) (2★) by R2.
  • You can afford 4 copy(ies) (3★) by R4.
  • Chance of showing up at least once in a 3-card shop: R1 0%, R2 3%, R3 6%, R4 9%, R5 12%, R6 14%.

Works well with

Pairs the community and I find good together. The notes come from my own research and player guides (written in English).

What the community says

CSituational

Summons random cost 3 or 5 cards; rarely rolls something that changes the match.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.

Variants

A base card and its Variants (I, II, III) can't be in the same deck. Variants inherit the base card's level. Get them in the Variant Recruit with Sprout Coins.