Sunny Banker
Sunny Banker is a cost 8 card in Plants on Fire. Rarity: Epic.
- Ready: Summons 1 random 3 or 5-Cost Minions of the same ★ rank. They inherit 35%/35%/35%/105% of Sunny Banker's ATK.
- Ready
- Effect triggers when both players are ready
In practice
Sunny Banker summons 1 random cost 3 or 5 Minion every Ready, at its own ★, and the summoned Minion gets 35% of Sunny Banker's ATK (105% at 4★). The builder warns that the effect gets in the way in Boss rounds. ATK 7, 2.5 s interval. It costs 8 and only enters the shop from R2. Tier C in PvP. It unlocks at 20 trophies.
Base stats (1★)
Level progression
Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.
ATK 8 (+1) · 500 Gold · 2 copies
ATK 10 (+2) · 800 Gold · 4 copies
Increases the ATK inherited from Sunny Banker to 50%/50%/50%/150%. 1200 Gold · 8 copies
ATK 12 (+2) · 1600 Gold · 14 copies
ATK 15 (+3) · 2000 Gold · 25 copies
Increases the ATK inherited from Sunny Banker to 75%/75%/75%/225%. 4000 Gold · 40 copies
Increases the ATK inherited from Sunny Banker to 90%/90%/90%/270%. 7000 Gold · 60 copies
Increases the ATK inherited from Sunny Banker to 105%/105%/105%/315%. 11000 Gold · 75 copies
Sun cost to level up
1× · 8 sun
2× · 16 sun
4× · 32 sun
How star fusion works
2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.How it works
- The Minions it creates only appear if there is an empty slot on the board.
- Summons 1 per round.
Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.
Card analysis
What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.
Strengths
- Works as Engine in a deck.
- Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.
Weaknesses
- Careful in Boss rounds: its effect can get in the way.
- It sits in tier C for PvP, according to the community tier list.
- Costs 8: it only shows up in the shop from R2.
Role in the deck
What it plays with
- Feeds Summon to the engine.
Copies and merging
Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.
Careful in Boss rounds: its effect can get in the way.
Card data checked against game version 2.0.1021.0.
Rounds: when you can get it
Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.
- You can afford 1 copy(ies) (1★) by R2.
- You can afford 2 copy(ies) (2★) by R2.
- You can afford 4 copy(ies) (3★) by R4.
- Chance of showing up at least once in a 3-card shop: R1 0%, R2 3%, R3 6%, R4 9%, R5 12%, R6 14%.
Works well with
Pairs the community and I find good together. The notes come from my own research and player guides (written in English).
What the community says
CSituational
Summons random cost 3 or 5 cards; rarely rolls something that changes the match.
PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.
Variants
A base card and its Variants (I, II, III) can't be in the same deck. Variants inherit the base card's level. Get them in the Variant Recruit with Sprout Coins.
Builds using this card
Beginner (Roonby / tutorial)
The tutorial's recommended lineup (Roonby): cheap and safe, good from about 300 to 400 Trophies while you learn.
Zerg Rush / Summon (Trovão)
Floods the board with Temp summons that keep growing. Strong up to about 1,100 Trophies, per Reddit reports.
Suncoin Economy (Sol)
Every purchase and Refresh counts as spending, which feeds the Suncoin-scaling cards. Slow and hard to pilot; best in Rumble Chess.
Promotion deck (official guide)
The official promotion guide: Princeling ranks up and down on its own, and every change triggers Sister Cherry, Dr. Kraut and Bombercarrot. Floral Friar closes the game.
Turnipette + Guaca Sage (Japanese guide)
A climbing deck from a Japanese guide: Turnipette grows on its own and holds the early game, and Guaca Sage, frozen in the Shop, gets ATK from Azure Astrologer and comes in strong.
Lychee Babe I (JitteryKennon)
Built around Lychee Babe I, which turns into a Minion from the enemy field and keeps every Temp and Aura bonus. It depends heavily on the opponent's deck and on luck.
Club Race 3/3: Promotion (other phase)
Deck 3 of the Club Race set, for the third phase or any phase without a special rule. It's the official Promotion deck with Chili Chef in place of Muscle Melon, which deck 2 already uses.
