Glowkeeper
Glowkeeper is a cost 5 card in Plants on Fire. Rarity: Epic.
- When this Minion is promoted, all other Minions' ATK increases by 2, and it gains ATK +2 for every empty tile on the field.
In practice
Glowkeeper gives +2 ATK to every other Minion whenever it is promoted itself. Since the Oct 27 patch it also gains that same amount for itself per empty tile on the field. The plan is to merge, and each of its promotions also triggers cards like Peanut Page and Dr. Kraut. ATK 9, 2.5 s interval. Tier D in PvP. It drops from Harvest Pots, Recruitment and the S-Harvest Farm.
Base stats (1★)
Level progression
Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.
ATK 11 (+2) · 500 Gold · 2 copies
ATK 13 (+2) · 800 Gold · 4 copies
When this Minion is promoted, increases the ATK bonus (to other Minions, and to itself per empty tile) to 3. 1200 Gold · 8 copies
ATK 16 (+3) · 1600 Gold · 14 copies
ATK 19 (+3) · 2000 Gold · 25 copies
When this Minion is promoted, increases the ATK bonus (to other Minions, and to itself per empty tile) to 5. 4000 Gold · 40 copies
When this Minion is promoted, increases the ATK bonus (to other Minions, and to itself per empty tile) to 6. 7000 Gold · 60 copies
When this Minion is promoted, increases the ATK bonus (to other Minions, and to itself per empty tile) to 7. 11000 Gold · 75 copies
Sun cost to level up
1× · 5 sun
2× · 10 sun
4× · 20 sun
How star fusion works
2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.Card analysis
What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.
Strengths
- Works as Payoff in a deck.
Weaknesses
- Merging is the plan: it gets stronger with every promotion or needs a star level.
- It sits in tier D for PvP, according to the community tier list.
Role in the deck
What it plays with
- Turns Promotion into power.
Copies and merging
Merging is the plan: it gets stronger with every promotion or needs a star level.
Card data checked against game version 2.0.1021.0.
Rounds: when you can get it
Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.
- You can afford 1 copy(ies) (1★) by R1.
- You can afford 2 copy(ies) (2★) by R1.
- You can afford 4 copy(ies) (3★) by R2.
- Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.
Works well with
Pairs the community and I find good together. The notes come from my own research and player guides (written in English).
What the community says
DBarely usable in PvP today
Promoting it gives little ATK to the others and merging is expensive. Math Melon gives more for less.
PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.
Variants
A base card and its Variants (I, II, III) can't be in the same deck. Variants inherit the base card's level. Get them in the Variant Recruit with Sprout Coins.
Builds using this card
Dr. Kraut Starter
A deck for newer accounts without a strong 5- or 8-Cost carry yet: pile promotion buffs onto Dr. Kraut until you get something like Pomblaster or Tomato Twister.
Promotion deck (official guide)
The official promotion guide: Princeling ranks up and down on its own, and every change triggers Sister Cherry, Dr. Kraut and Bombercarrot. Floral Friar closes the game.
Club Race 3/3: Promotion (other phase)
Deck 3 of the Club Race set, for the third phase or any phase without a special rule. It's the official Promotion deck with Chili Chef in place of Muscle Melon, which deck 2 already uses.
