⚠ Unofficial fan site, not affiliated with the developers of Plants on Fire. Game names and trademarks belong to their owners.Official site ↗
PFPlants on FireFan Hub
How to beat the Boss
← Back
Glowkeeper

Glowkeeper

Cost 5EpicDPvP tier

Glowkeeper is a cost 5 card in Plants on Fire. Rarity: Epic.

Ability
Ability at level 4
  • When this Minion is promoted, all other Minions' ATK increases by 2, and it gains ATK +2 for every empty tile on the field.

In practice

Glowkeeper gives +2 ATK to every other Minion whenever it is promoted itself. Since the Oct 27 patch it also gains that same amount for itself per empty tile on the field. The plan is to merge, and each of its promotions also triggers cards like Peanut Page and Dr. Kraut. ATK 9, 2.5 s interval. Tier D in PvP. It drops from Harvest Pots, Recruitment and the S-Harvest Farm.

Base stats (1★)

ATK9
ATK interval2.5s
TargetFront Line
RarityEpic

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 5

ATK 11 (+2) · 500 Gold · 2 copies

Lv. 6

ATK 13 (+2) · 800 Gold · 4 copies

Lv. 7

When this Minion is promoted, increases the ATK bonus (to other Minions, and to itself per empty tile) to 3. 1200 Gold · 8 copies

Lv. 8

ATK 16 (+3) · 1600 Gold · 14 copies

Lv. 9

ATK 19 (+3) · 2000 Gold · 25 copies

Lv. 10

When this Minion is promoted, increases the ATK bonus (to other Minions, and to itself per empty tile) to 5. 4000 Gold · 40 copies

Lv. 11

When this Minion is promoted, increases the ATK bonus (to other Minions, and to itself per empty tile) to 6. 7000 Gold · 60 copies

Lv. 12

When this Minion is promoted, increases the ATK bonus (to other Minions, and to itself per empty tile) to 7. 11000 Gold · 75 copies

Sun cost to level up

1× · 5 sun

2× · 10 sun

4× · 20 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Payoff in a deck.

Weaknesses

  • Merging is the plan: it gets stronger with every promotion or needs a star level.
  • It sits in tier D for PvP, according to the community tier list.

Role in the deck

Payoff

What it plays with

  • Turns Promotion into power.

Copies and merging

Merging is the plan: it gets stronger with every promotion or needs a star level.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.

What the community says

DBarely usable in PvP today

Promoting it gives little ATK to the others and merging is expensive. Math Melon gives more for less.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.

Variants

A base card and its Variants (I, II, III) can't be in the same deck. Variants inherit the base card's level. Get them in the Variant Recruit with Sprout Coins.