Holly Bat
Holly Bat is a cost 5 card in Plants on Fire. Rarity: Epic.
- Ready: Temp absorbs 15%/25%/42% ATK from 1/1/1/2 enemy Minions with the highest ATK. This Minion can Temp gain up to 5/10/20 ATK this way.
- Temp
- Only works for a single round after which the effect is lost
- Ready
- Effect triggers when both players are ready
In practice
Holly Bat absorbs 15%/25%/42% of the ATK of 1 enemy Minion (2 at 4★) with the highest ATK every Ready, and gains up to +5/10/20 ATK that way. The bonus lasts one round. I mark it as a good answer to an opponent's single carry. ATK 5, 3 s interval. Tier C in PvP. It unlocks at 2000 trophies.
Base stats (1★)
Level progression
Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.
ATK 6 (+1) · 500 Gold · 2 copies
ATK 7 (+1) · 800 Gold · 4 copies
Increases absorbed ATK to 16%/27%/45%, and this Minion's maximum absorbed Temp ATK to 10/20/40. 1200 Gold · 8 copies
ATK 9 (+2) · 1600 Gold · 14 copies
ATK 11 (+2) · 2000 Gold · 25 copies
Increases absorbed ATK to 18%/31%/51%, and this Minion's maximum absorbed Temp ATK to 15/30/60. 4000 Gold · 40 copies
Increases absorbed ATK to 19%/33%/54%, and this Minion's maximum absorbed Temp ATK to 20/40/80. 7000 Gold · 60 copies
Increases absorbed ATK to 20%/35%/57%, and this Minion's maximum absorbed Temp ATK to 25/50/100. 11000 Gold · 75 copies
Sun cost to level up
1× · 5 sun
2× · 10 sun
4× · 20 sun
How star fusion works
2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.How it works
- ATK: +5/10/20 (1★/2★/3★), this round only.
- Limit of 1 per round; the count resets every round.
Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.
Card analysis
What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.
Strengths
- Works as Amplifier in a deck.
- Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.
Weaknesses
- It sits in tier C for PvP, according to the community tier list.
Role in the deck
What it plays with
- Turns Enemy state into power.
Copies and merging
Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.
Card data checked against game version 2.0.1021.0.
Rounds: when you can get it
Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.
- You can afford 1 copy(ies) (1★) by R1.
- You can afford 2 copy(ies) (2★) by R1.
- You can afford 4 copy(ies) (3★) by R2.
- Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.
Good against
Deck types I mark as good targets for this card. The reason comes from my research (in Portuguese or English).
- Single Carry: Steals ATK from the highest-ATK enemy on the field, draining the carry.
Works well with
Pairs the community and I find good together. The notes come from my own research and player guides (written in English).
Wiki deduction from the official text: Both weaken the enemy (reduce or steal ATK, demote ★, slow them while the other hits whoever enters).
Wiki deduction from the official text: Both weaken the enemy (reduce or steal ATK, demote ★, slow them while the other hits whoever enters).
What the community says
CSituational
Steals a big chunk of the strongest enemy's ATK, but gives it back after the round. Promising.
PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.
Builds using this card
No builds use this card yet.