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DandeLion

DandeLion

Cost 5LegendaryDPvP tier

DandeLion is a cost 5 card in Plants on Fire. Rarity: Legendary.

Ability
Ability at level 7
  • Ready: Temp reduces the ATK of all enemy Minions by 2/4/8/20.
Keywords in this ability
Temp
Only works for a single round after which the effect is lost
Ready
Effect triggers when both players are ready
See the full glossary

In practice

DandeLion lowers the ATK of every enemy Minion by 2/4/8 (20 at 4★) every Ready, for that round only. Since the Oct 27 patch, the cut is a flat value up to level 9 (4/8/16 at level 9); from level 10 on it becomes a percentage with a minimum, up to 6%/9%/16% at level 12. I note that it cuts every copy of an enemy Headless Jack and lists it as a good answer to the Captain Blood archetype. ATK 8, 3 s interval. Tier D in PvP. It unlocks at 2600 trophies.

Base stats (1★)

ATK8
ATK interval3s
TargetFront Line
RarityLegendary

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 8

Temp reduces ATK by 3/6/12/30. 2000 Gold · 1 copies

Lv. 9

Temp reduces ATK by 4/8/16/40. 4000 Gold · 2 copies

Lv. 10

Temp reduces ATK by 4%/7%/12%/18% (no less than -4/8/16/40). 7000 Gold · 4 copies

Lv. 11

Temp reduces ATK by 5%/8%/14%/21% (no less than -5/10/20/50). 11000 Gold · 5 copies

Lv. 12

Temp reduces ATK by 6%/9%/16%/24% (no less than -6/12/24/60). 16000 Gold · 6 copies

Sun cost to level up

1× · 5 sun

2× · 10 sun

4× · 20 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

How it works

  • Who it affects: one random Minion.
  • ATK: −2/4/8 (1★/2★/3★), this round only.

Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Control in a deck.

Weaknesses

  • Merging is the plan: it gets stronger with every promotion or needs a star level.
  • It sits in tier D for PvP, according to the community tier list.

Role in the deck

Control

What it plays with

  • Feeds Enemy ATK down to the engine.

Copies and merging

Merging is the plan: it gets stronger with every promotion or needs a star level.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.

Good against

Deck types I mark as good targets for this card. The reason comes from my research (in Portuguese or English).

  • Captain Blood: Reduces enemy ATK by 5/9/15%, cutting every Headless Jack copy (minimum per copy).

What the community says

DBarely usable in PvP today

Lowers enemy ATK only a little and needs 3★ on a cost 5. The weakest card in PvP.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.

Variants

A base card and its Variants (I, II, III) can't be in the same deck. Variants inherit the base card's level. Get them in the Variant Recruit with Sprout Coins.