⚠ Unofficial fan site. Not affiliated with, endorsed or sponsored by the developers of Plants on Fire. Game names and trademarks belong to their owners.Official site ↗
Ability glossary

Ability keywords

Every keyword that appears in card, emblem and boss abilities, with the official in-game definition. Learn these and any card text becomes readable.

Official in-game text · v1.0.1015

Temp

Only works for a single round after which the effect is lost

Battle Start

An effect that triggers at the start of each battle

Ready

Effect triggers when both players are ready

Left/Right

Other Minions on the left and right side

Adjacent

Other Minions adjacent this unit in the up, down, left and right positions.

Magic

Only available after Charge Up.

Extra Suncoins

Suncoin reward granted by a Minion's ability.

Round Start

Effect triggers at the start of each new round.

End of Round

Effect triggers at the end of each round

Promotion

Raises a Minion's ★ rank

Max Mana

Some attack effects only trigger when you have enough Mana.

Mana Cost

The Mana required to trigger attack effects.

Deploy

Purchase a Minion and place it in an empty tile to gain its effects

Remove

Removes this Minion from this field

Sleep

Cannot act or trigger effects for this round

Rush Squad Unit

Works for Rush Squad units summoned by this Minion

Ascension

Promotes a Minion from 3 Cost to 6 Cost, or from 6 Cost to 9 Cost

Sacrifice

If triggered, the Minion is removed from your board

Match Start

No need to summon. Effect triggers at the start of each match.

Limited

Effect triggers when using this faction.

Summon Failed

Summons Minions when there are no empty tiles.

Aura

Aura effects apply when conditions are met.

Seal

Unable to buy.

On purchase

Effect triggers when purchasing this Minion.

Unique

Does not stack. Only affects one Minion.

Sell

Effect triggers when selling this Minion.

Freeze

Cannot act or trigger effects for the time being.

Penetrate

Damage ignores Shields.

Enchant

Enchants affect all Minions of the same type.

Shield

Each Shield stack blocks 1 damage

Rumble Chess synergies

In Rumble Chess (8 players), each card belongs to a synergy. The more cards of one synergy on your board, the stronger the bonus. Values are for each threshold.

Cloud Synergy

Increases the ATK of Minions in the Shop by 1/2/4/6/9/13/18/25/35/50.

Thresholds: 4 / 8 / 12 / 16 / 20 / 25 / 30 / 35 / 40 / 50

Moon Synergy

Enemies lose 4%/8%/12%/18%/24%/30%/38%/46%/54%/65% HP upon entering the field.

Thresholds: 4 / 8 / 12 / 16 / 20 / 25 / 30 / 35 / 40 / 50

Sun Synergy

Ready: Grants 1/2/3/4/6/8/11/15/20/30 Suncoins.

Thresholds: 4 / 8 / 12 / 16 / 20 / 25 / 30 / 35 / 40 / 50

Lightning Synergy

Aura: Increases all Minions' ATK by 2/4/6/9/12/16/22/30/40/60.

Thresholds: 4 / 8 / 12 / 16 / 20 / 25 / 30 / 35 / 40 / 50

Droplet Synergy

Ready: Increases the ATK of the Minion with the highest ATK by 4/8/16/24/36/52/72/100/140/200.

Thresholds: 4 / 8 / 12 / 16 / 20 / 25 / 30 / 35 / 40 / 50

Star Synergy

Ready: Increases all Minions' ATK by 1/2/4/6/9/13/18/25/35/50.

Thresholds: 4 / 8 / 12 / 16 / 20 / 25 / 30 / 35 / 40 / 50