Temp
Only works for a single round after which the effect is lost
Every keyword that appears in card, emblem and boss abilities, with the official in-game definition. Learn these and any card text becomes readable.
Official in-game text · v1.0.1015
Only works for a single round after which the effect is lost
An effect that triggers at the start of each battle
Effect triggers when both players are ready
Other Minions on the left and right side
Other Minions adjacent this unit in the up, down, left and right positions.
Only available after Charge Up.
Suncoin reward granted by a Minion's ability.
Effect triggers at the start of each new round.
Effect triggers at the end of each round
Raises a Minion's ★ rank
Some attack effects only trigger when you have enough Mana.
The Mana required to trigger attack effects.
Purchase a Minion and place it in an empty tile to gain its effects
Removes this Minion from this field
Cannot act or trigger effects for this round
Works for Rush Squad units summoned by this Minion
Promotes a Minion from 3 Cost to 6 Cost, or from 6 Cost to 9 Cost
If triggered, the Minion is removed from your board
No need to summon. Effect triggers at the start of each match.
Effect triggers when using this faction.
Summons Minions when there are no empty tiles.
Aura effects apply when conditions are met.
Unable to buy.
Effect triggers when purchasing this Minion.
Does not stack. Only affects one Minion.
Effect triggers when selling this Minion.
Cannot act or trigger effects for the time being.
Damage ignores Shields.
Enchants affect all Minions of the same type.
Each Shield stack blocks 1 damage
In Rumble Chess (8 players), each card belongs to a synergy. The more cards of one synergy on your board, the stronger the bonus. Values are for each threshold.
Increases the ATK of Minions in the Shop by 1/2/4/6/9/13/18/25/35/50.
Thresholds: 4 / 8 / 12 / 16 / 20 / 25 / 30 / 35 / 40 / 50Enemies lose 4%/8%/12%/18%/24%/30%/38%/46%/54%/65% HP upon entering the field.
Thresholds: 4 / 8 / 12 / 16 / 20 / 25 / 30 / 35 / 40 / 50Ready: Grants 1/2/3/4/6/8/11/15/20/30 Suncoins.
Thresholds: 4 / 8 / 12 / 16 / 20 / 25 / 30 / 35 / 40 / 50Aura: Increases all Minions' ATK by 2/4/6/9/12/16/22/30/40/60.
Thresholds: 4 / 8 / 12 / 16 / 20 / 25 / 30 / 35 / 40 / 50Ready: Increases the ATK of the Minion with the highest ATK by 4/8/16/24/36/52/72/100/140/200.
Thresholds: 4 / 8 / 12 / 16 / 20 / 25 / 30 / 35 / 40 / 50Ready: Increases all Minions' ATK by 1/2/4/6/9/13/18/25/35/50.
Thresholds: 4 / 8 / 12 / 16 / 20 / 25 / 30 / 35 / 40 / 50