Camellia Clerk
Camellia Clerk is a cost 3 card in Plants on Fire. Rarity: Epic.
- On purchase: Increases the ATK of the next Minion you purchase by 4.
- On purchase
- Effect triggers when purchasing this Minion.
In practice
Camellia Clerk adds 4 ATK to the next Minion you buy, at the moment of purchase. It is an economy and support card: it only pays off if you have something to buy next. ATK 5, 1.8 s interval. Each copy delivers the full effect. The community leaves it in tier D. It drops from Harvest Pots, Recruitment and the S-Harvest Farm.
Base stats (1★)
Level progression
Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.
ATK 6 (+1) · 500 Gold · 2 copies
ATK 7 (+1) · 800 Gold · 4 copies
Increases ATK gained from the next Minion purchased to 6. 1200 Gold · 8 copies
ATK 9 (+2) · 1600 Gold · 14 copies
ATK 11 (+2) · 2000 Gold · 25 copies
Increases ATK gained from the next Minion purchased to 9. 4000 Gold · 40 copies
Increases the ATK bonus for the next Minion you purchase to 11. 7000 Gold · 60 copies
Increases the ATK bonus for the next Minion you purchase to 14. 11000 Gold · 75 copies
Sun cost to level up
1× · 3 sun
2× · 6 sun
4× · 12 sun
How star fusion works
2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.Card analysis
What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.
Strengths
- Works as Payoff in a deck.
- Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.
Weaknesses
- It sits in tier D for PvP, according to the community tier list.
Role in the deck
What it plays with
- Turns Purchase and Shop ATK into power.
Copies and merging
Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.
Card data checked against game version 2.0.1021.0.
Rounds: when you can get it
Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.
- You can afford 1 copy(ies) (1★) by R1.
- You can afford 2 copy(ies) (2★) by R1.
- You can afford 4 copy(ies) (3★) by R2.
- Chance of showing up at least once in a 3-card shop: R1 97%, R2 96%, R3 95%, R4 94%, R5 93%, R6 91%.
Works well with
Pairs the community and I find good together. The notes come from my own research and player guides (written in English).
Wiki deduction from the official text: Both work on the Shop and buying: one raises the ATK of or discounts what's in the Shop, the other makes use of that ATK, the purchases or the refreshes.
Wiki deduction from the official text: Both work on the Shop and buying: one raises the ATK of or discounts what's in the Shop, the other makes use of that ATK, the purchases or the refreshes.
What the community says
DBarely usable in PvP today
Gives ATK to the next Minion you buy; without a helpful Blessing, useless in PvP today.
PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.
Variants
A base card and its Variants (I, II, III) can't be in the same deck. Variants inherit the base card's level. Get them in the Variant Recruit with Sprout Coins.
Builds using this card
No builds use this card yet.
