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Bombercarrot I

Bombercarrot I

Cost 5Variant

Bombercarrot I is a cost 5 card in Plants on Fire.

Variant · Base card: Bombercarrot

Ability
Ability at level 1
  • Ready: Places 2 Carrot Bombs with 100%/110%/120%/360% of this Minion's ATK on the field. They explode to deal Area Damage and slow by 60% for 2 sec when touched by an enemy.
Keywords in this ability
Ready
Effect triggers when both players are ready
See the full glossary

Base stats (1★)

ATK6
ATK interval3s
TargetFront Line
Rarity?

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 2

ATK 7 (+1) · 50 Gold · 2 copies

Lv. 3

ATK 8 (+1) · 100 Gold · 5 copies

Lv. 4

Increases Carrot Bomb's damage to 115%/125%/135%/405% and slow to 70%. 150 Gold · 10 copies

Lv. 5

ATK 10 (+2) · 300 Gold · 25 copies

Lv. 6

ATK 12 (+2) · 500 Gold · 50 copies

Lv. 7

Increases Carrot Bomb's damage to 130%/140%/150%/450% and slow to 80%. 800 Gold · 100 copies

Lv. 8

ATK 15 (+3) · 1200 Gold · 200 copies

Lv. 9

ATK 18 (+3) · 1600 Gold · 350 copies

Lv. 10

Increases Carrot Bomb's damage to 160%/180%/200%/600% and slow to 90%. 2000 Gold · 600 copies

Lv. 11

Increases Carrot Bomb damage to 180%/195%/210%/630% and slow to 95%. 4000 Gold · 900 copies

Lv. 12

Increases Carrot Bomb damage to 200%/215%/230%/690% and slow to 100%. 7000 Gold · 1200 copies

How it works

  • Limit of 2 per round; the count resets every round.

Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Early defense and Control in a deck.

Role in the deck

Early defenseControl

What it plays with

  • Feeds Area damage and Enemy slow to the engine.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.