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Greenkeeper

Greenkeeper

Cost 3EpicDPvP tier

Greenkeeper is a cost 3 card in Plants on Fire. Rarity: Epic.

Ability
Ability at level 4
  • Ready: Grants 1 random other Minions ATK +1/2/4/10. Also heals the Captain for 2/4/8/20 HP.
Keywords in this ability
Ready
Effect triggers when both players are ready
See the full glossary

In practice

Greenkeeper gives +1/2/4 ATK (10 at 4★) to 1 other random Minion every Ready and also heals your Commander for 2/4/8 HP. It is support and healing in one, but the bonus is small. ATK 5, 2 s interval, hits the enemy with the most HP. Tier D in PvP. It comes from Login Rewards.

Base stats (1★)

ATK5
ATK interval2s
TargetHighest HP
RarityEpic

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 5

ATK 6 (+1) · 500 Gold · 2 copies

Lv. 6

ATK 7 (+1) · 800 Gold · 4 copies

Lv. 7

Increases the ATK bonus to 2/4/8/20. 1200 Gold · 8 copies

Lv. 8

ATK 9 (+2) · 1600 Gold · 14 copies

Lv. 9

ATK 11 (+2) · 2000 Gold · 25 copies

Lv. 10

Increases the ATK bonus to 3/6/12/30. 4000 Gold · 40 copies

Lv. 11

Increases the ATK bonus to 4/8/16/40. 7000 Gold · 60 copies

Lv. 12

Increases the ATK bonus to 5/10/20/50. 11000 Gold · 75 copies

Sun cost to level up

1× · 3 sun

2× · 6 sun

4× · 12 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

How it works

  • Attack target: the enemy with the most HP (not the closest one).
  • Who it affects: one random Minion.

Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Heal and Amplifier in a deck.
  • Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Weaknesses

  • It sits in tier D for PvP, according to the community tier list.

Role in the deck

HealAmplifier

What it plays with

  • Feeds Captain heal to the engine.

Copies and merging

Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 97%, R2 96%, R3 95%, R4 94%, R5 93%, R6 91%.

What the community says

DBarely usable in PvP today

Gives ATK and heals the Commander, good only very early. In the late game it barely matters.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.

Variants

A base card and its Variants (I, II, III) can't be in the same deck. Variants inherit the base card's level. Get them in the Variant Recruit with Sprout Coins.