
Muscle Melon I
Muscle Melon I is a cost 8 card in Plants on Fire.
Variant · Base card: Muscle Melon
- Ready: Increases this Minion's ATK by 12%/12%/12%/36%.
- Ready
- Effect triggers when both players are ready
Base stats (1★)
Level progression
Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.
ATK 36 (+5) · 500 Gold · 2 copies
ATK 42 (+6) · 800 Gold · 4 copies
Increases the ATK bonus to 14%/14%/14%/42%. 1200 Gold · 8 copies
ATK 50 (+8) · 1600 Gold · 14 copies
ATK 60 (+10) · 2000 Gold · 25 copies
Increases the ATK bonus to 16%/16%/16%/48%. 4000 Gold · 40 copies
Increases the ATK bonus to 18%/18%/18%/54%. 7000 Gold · 60 copies
Increases the ATK bonus to 20%/20%/20%/60%. 11000 Gold · 75 copies
How it works
- Attack target: the enemy with the most HP (not the closest one).
- ATK: +12%, permanent.
Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.
Card analysis
What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.
Strengths
- Works as Carry and Boss answer in a deck.
Weaknesses
- Costs 8: it only shows up in the shop from R2.
Role in the deck
What it plays with
- Feeds Board position to the engine.
Card data checked against game version 2.0.1021.0.
Rounds: when you can get it
Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.
- You can afford 1 copy(ies) (1★) by R2.
- You can afford 2 copy(ies) (2★) by R2.
- You can afford 4 copy(ies) (3★) by R4.
- Chance of showing up at least once in a 3-card shop: R1 0%, R2 3%, R3 6%, R4 9%, R5 12%, R6 14%.