
Sir Rose II
Sir Rose II is a cost 5 card in Plants on Fire.
Variant · Base card: Sir Rose
- Grants summoned Temp Minions 25%/25%/25%/38% of Sir Rose's ATK.
- Temp
- Only works for a single round after which the effect is lost
Base stats (1★)
Level progression
Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.
ATK 6 (+1) · 50 Gold · 2 copies
ATK 7 (+1) · 100 Gold · 5 copies
Temp increases the ATK bonus to 30%/30%/30%/45%. 150 Gold · 10 copies
ATK 8 (+1) · 300 Gold · 25 copies
ATK 10 (+2) · 500 Gold · 50 copies
Temp increases the ATK bonus to 35%/35%/35%/53%. 800 Gold · 100 copies
ATK 12 (+2) · 1200 Gold · 200 copies
ATK 15 (+3) · 1600 Gold · 350 copies
Temp increases the ATK bonus to 40%/40%/40%/60%. 2000 Gold · 600 copies
Temp Increases the ATK bonus to 45%/45%/45%/68%. 4000 Gold · 900 copies
Temp Increases the ATK bonus to 50%/50%/50%/75%. 7000 Gold · 1200 copies
How it works
- Triggers: every time one of your Minions enters the field.
- Only picks Temp. Minions (summoned units and clones); a regular Minion is never chosen.
Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.
Card analysis
What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.
Strengths
- Works as Payoff and Carry in a deck.
Role in the deck
What it plays with
- Turns Summon into power.
Card data checked against game version 2.0.1021.0.
Rounds: when you can get it
Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.
- You can afford 1 copy(ies) (1★) by R1.
- You can afford 2 copy(ies) (2★) by R1.
- You can afford 4 copy(ies) (3★) by R2.
- Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.