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Valkyris

Valkyris

Cost 8LegendaryBPvP tier

Valkyris is a cost 8 card in Plants on Fire. Rarity: Legendary.

Ability
Ability at level 7
  • Ready: If the enemy's total ATK is higher than yours, this Minion Temp gains 45%/70%/100%/200% of the total ATK difference.
Keywords in this ability
Temp
Only works for a single round after which the effect is lost
Ready
Effect triggers when both players are ready
See the full glossary

In practice

Valkyris compares the enemy's total ATK with yours every Ready. If theirs is higher, she gains 45%/70%/100% of the difference (200% at 4★), for the round only. The comparison uses raw total ATK and ignores speed. She resolves before your own buffs. ATK 12, 3.2 s interval. She costs 8 and only enters the shop from R2. Tier B in PvP.

Base stats (1★)

ATK12
ATK interval3.2s
TargetFront Line
RarityLegendary

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 8

Increases the ATK gained from the total ATK difference to 50%/75%/110%/220%. 2000 Gold · 1 copies

Lv. 9

Increases the ATK gained from the total ATK difference to 55%/80%/120%/240%. 4000 Gold · 2 copies

Lv. 10

Ready: If the enemy's total ATK is higher than yours, this Minion summons +1 Rush Squad Unit. 7000 Gold · 4 copies

Lv. 11

Increases the ATK gained from the total ATK difference to 60%/90%/135%/270%. 11000 Gold · 5 copies

Lv. 12

Increases the ATK gained from the total ATK difference to 70%/100%/150%/300%. 16000 Gold · 6 copies

Sun cost to level up

1× · 8 sun

2× · 16 sun

4× · 32 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Carry in a deck.
  • Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Weaknesses

  • Costs 8: it only shows up in the shop from R2.

Role in the deck

Carry

What it plays with

  • Turns Enemy state into power.

Copies and merging

Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R2.
  • You can afford 2 copy(ies) (2★) by R2.
  • You can afford 4 copy(ies) (3★) by R4.
  • Chance of showing up at least once in a 3-card shop: R1 0%, R2 3%, R3 6%, R4 9%, R5 12%, R6 14%.

What the community says

BUsable, has a deck

Ready: if the enemy's total ATK is higher than yours, it gains Temp ATK equal to 45%/70%/100% of the difference. It's the comeback card: the further behind you are, the harder it hits. When you're ahead it does nothing, and its attack is slow (3.2 s). In the deck builder, it shows up in several of the top Summon decks.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.