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Tumbleroller

Tumbleroller

Cost 3LegendaryDPvP tier

Tumbleroller is a cost 3 card in Plants on Fire. Rarity: Legendary.

Ability
Ability at level 7
  • Rush Squad Unit summoned by this Minion: Quantity -1, and Shield +3/6/12/24. Their Move SPD is also increased by +8% for every 5% of HP the enemy Captain is missing.
Keywords in this ability
Rush Squad Unit
Works for Rush Squad units summoned by this Minion
Shield
Each Shield stack blocks 1 damage
See the full glossary

In practice

Tumbleroller does not attack (ATK 0). It changes the Rush Units it summons: one fewer, but with Shield +3/6/12 (24 at 4β˜…), and they move 8% faster for every 5% of HP the enemy Commander is missing. The builder reads it as a carry that takes up a slot. One copy is enough. Tier D in PvP. It drops from Harvest Pots, Recruitment and the S-Harvest Farm.

Base stats (1β˜…)

ATK0
ATK interval0s
TargetUnable to attack
RarityLegendary

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (β˜…) is separate and lasts only one match.

Lv. 8

Damage +1, and Move SPD +10% for every 5% of HP the enemy Captain is missing. 2000 Gold Β· 1 copies

Lv. 9

Damage +2, and Move SPD +12% for every 5% of HP the enemy Captain is missing. 4000 Gold Β· 2 copies

Lv. 10

Increases the Shield that Rush Squad Unit summoned by this Minion gains to 4/8/16/32. 7000 Gold Β· 4 copies

Lv. 11

Damage +2, and Move SPD +14% for every 5% of HP the enemy Captain is missing. Increases the Shield of Rush Squad Units summoned by this Minion to 5/10/20/40. 11000 Gold Β· 5 copies

Lv. 12

Damage +2, and Move SPD +16% for every 5% of HP the enemy Captain is missing. Increases the Shield of Rush Squad Units summoned by this Minion to 6/12/24/48. 16000 Gold Β· 6 copies

Sun cost to level up

1Γ— Β· 3 sun

2Γ— Β· 6 sun

4Γ— Β· 12 sun

How star fusion works2 copies at the same β˜… merge into 1 copy at the next β˜…. 4β˜… only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Carry in a deck.

Weaknesses

  • It doesn't attack: it takes a board tile just for its effect.
  • One copy is enough: a second one hurts or adds nothing.
  • It sits in tier D for PvP, according to the community tier list.

Role in the deck

Doesn't attack (slot tax)Carry

What it plays with

  • Feeds Rush Squad bonus to the engine.
  • Turns Enemy state into power.

Copies and merging

One copy is enough: a second one hurts or adds nothing.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1β˜…) by R1.
  • You can afford 2 copy(ies) (2β˜…) by R1.
  • You can afford 4 copy(ies) (3β˜…) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 97%, R2 96%, R3 95%, R4 94%, R5 93%, R6 91%.

What the community says

DBarely usable in PvP today

Doesn't attack. The Rush units it sends come out fewer, but with a Shield and faster the less HP the enemy Commander has. It helps hit the Commander early and does almost nothing later. In the deck builder, the best deck with it has the lowest score among the cost 3 cards tested.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.

Builds using this card

No builds use this card yet.

Tumbleroller Β· Cost 3 Β· Legendary Β· Plants on Fire Wiki