Tumbleroller
Tumbleroller is a cost 3 card in Plants on Fire. Rarity: Legendary.
- Rush Squad Unit summoned by this Minion: Quantity -1, and Shield +3/6/12/24. Their Move SPD is also increased by +8% for every 5% of HP the enemy Captain is missing.
- Rush Squad Unit
- Works for Rush Squad units summoned by this Minion
- Shield
- Each Shield stack blocks 1 damage
In practice
Tumbleroller does not attack (ATK 0). It changes the Rush Units it summons: one fewer, but with Shield +3/6/12 (24 at 4β ), and they move 8% faster for every 5% of HP the enemy Commander is missing. The builder reads it as a carry that takes up a slot. One copy is enough. Tier D in PvP. It drops from Harvest Pots, Recruitment and the S-Harvest Farm.
Base stats (1β )
Level progression
Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (β ) is separate and lasts only one match.
Damage +1, and Move SPD +10% for every 5% of HP the enemy Captain is missing. 2000 Gold Β· 1 copies
Damage +2, and Move SPD +12% for every 5% of HP the enemy Captain is missing. 4000 Gold Β· 2 copies
Increases the Shield that Rush Squad Unit summoned by this Minion gains to 4/8/16/32. 7000 Gold Β· 4 copies
Damage +2, and Move SPD +14% for every 5% of HP the enemy Captain is missing. Increases the Shield of Rush Squad Units summoned by this Minion to 5/10/20/40. 11000 Gold Β· 5 copies
Damage +2, and Move SPD +16% for every 5% of HP the enemy Captain is missing. Increases the Shield of Rush Squad Units summoned by this Minion to 6/12/24/48. 16000 Gold Β· 6 copies
Sun cost to level up
1Γ Β· 3 sun
2Γ Β· 6 sun
4Γ Β· 12 sun
How star fusion works
2 copies at the same β merge into 1 copy at the next β . 4β only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.Card analysis
What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.
Strengths
- Works as Carry in a deck.
Weaknesses
- It doesn't attack: it takes a board tile just for its effect.
- One copy is enough: a second one hurts or adds nothing.
- It sits in tier D for PvP, according to the community tier list.
Role in the deck
What it plays with
- Feeds Rush Squad bonus to the engine.
- Turns Enemy state into power.
Copies and merging
One copy is enough: a second one hurts or adds nothing.
Card data checked against game version 2.0.1021.0.
Rounds: when you can get it
Worked out from the official shop and Sun rules, for players in the 1000β1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.
- You can afford 1 copy(ies) (1β ) by R1.
- You can afford 2 copy(ies) (2β ) by R1.
- You can afford 4 copy(ies) (3β ) by R2.
- Chance of showing up at least once in a 3-card shop: R1 97%, R2 96%, R3 95%, R4 94%, R5 93%, R6 91%.
Works well with
Pairs the community and I find good together. The notes come from my own research and player guides (written in English).
What the community says
DBarely usable in PvP today
Doesn't attack. The Rush units it sends come out fewer, but with a Shield and faster the less HP the enemy Commander has. It helps hit the Commander early and does almost nothing later. In the deck builder, the best deck with it has the lowest score among the cost 3 cards tested.
PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.
Builds using this card
No builds use this card yet.