Coco Coinhog
Coco Coinhog is a cost 3 card in Plants on Fire. Rarity: Legendary.
- Ready: Increases this Minion's sell price by 1/2/4/10.
In practice
Coco Coinhog raises its own sell price by 1/2/4 (10 at 4★) every Ready, which makes it the most direct economy card: the longer it stays on the board, the more Sun you get when you sell it. ATK 8, attacks every 2.2 s. It pairs with Eggydjinn, which uses the extra Sun Coins. Tier B in PvP. It drops from Harvest Pots, Recruitment and the S-Harvest Farm.
Base stats (1★)
Level progression
Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.
Ready: ATK +1/2/4/10. 2000 Gold · 1 copies
Increases the ATK bonus to 2/4/8/20. 4000 Gold · 2 copies
Ready: When at 3★, increases the bonus to sell price to +5. 7000 Gold · 4 copies
Increases the ATK bonus to 3/6/12/30. 11000 Gold · 5 copies
Increases the ATK bonus to 4/8/16/40. 16000 Gold · 6 copies
Sun cost to level up
1× · 3 sun
2× · 6 sun
4× · 12 sun
How star fusion works
2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.Card analysis
What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.
Strengths
- Works as Economy in a deck.
- Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.
Role in the deck
What it plays with
- Feeds Suncoin gain to the engine.
Copies and merging
Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.
Card data checked against game version 2.0.1021.0.
Rounds: when you can get it
Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.
- You can afford 1 copy(ies) (1★) by R1.
- You can afford 2 copy(ies) (2★) by R1.
- You can afford 4 copy(ies) (3★) by R2.
- Chance of showing up at least once in a 3-card shop: R1 97%, R2 96%, R3 95%, R4 94%, R5 93%, R6 91%.
Works well with
Pairs the community and I find good together. The notes come from my own research and player guides (written in English).
Coco Coinhog generates extra Suncoins to sell for later, feeding Eggydjinn's price/ATK (which scales with Suncoins on hand).
Named together in the "economy" synergy group.
Wiki deduction from the official text: One makes or keeps Sun Coins and the other turns Coins (held or spent) into ATK.
Wiki deduction from the official text: One makes or keeps Sun Coins and the other turns Coins (held or spent) into ATK.
What the community says
BUsable, has a deck
Solid B: stores Sun to sell later and turn into damage at once (with Lady Tulip, Eggydjinn and Acorn Outlaw). Also seen in Orange Bros decks.
PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.
Builds using this card
Suncoin Economy (Sol)
Every purchase and Refresh counts as spending, which feeds the Suncoin-scaling cards. Slow and hard to pilot; best in Rumble Chess.
Princeling + Prof. Nutter, Adventure Hard (JitteryKennon)
For Adventure Hard stages 1-1 to 1-5. Princeling powers Prof. Nutter, whose Research boosts Shroomurai and Tomato Twister.