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Coco Coinhog

Coco Coinhog

Cost 3LegendaryBPvP tier

Coco Coinhog is a cost 3 card in Plants on Fire. Rarity: Legendary.

Ability
Ability at level 7
  • Ready: Increases this Minion's sell price by 1/2/4/10.
Keywords in this ability
Ready
Effect triggers when both players are ready
Sell
Effect triggers when selling this Minion.
See the full glossary

In practice

Coco Coinhog raises its own sell price by 1/2/4 (10 at 4★) every Ready, which makes it the most direct economy card: the longer it stays on the board, the more Sun you get when you sell it. ATK 8, attacks every 2.2 s. It pairs with Eggydjinn, which uses the extra Sun Coins. Tier B in PvP. It drops from Harvest Pots, Recruitment and the S-Harvest Farm.

Base stats (1★)

ATK8
ATK interval2.2s
TargetFront Line
RarityLegendary

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 8

Ready: ATK +1/2/4/10. 2000 Gold · 1 copies

Lv. 9

Increases the ATK bonus to 2/4/8/20. 4000 Gold · 2 copies

Lv. 10

Ready: When at 3★, increases the bonus to sell price to +5. 7000 Gold · 4 copies

Lv. 11

Increases the ATK bonus to 3/6/12/30. 11000 Gold · 5 copies

Lv. 12

Increases the ATK bonus to 4/8/16/40. 16000 Gold · 6 copies

Sun cost to level up

1× · 3 sun

2× · 6 sun

4× · 12 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Economy in a deck.
  • Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Role in the deck

Economy

What it plays with

  • Feeds Suncoin gain to the engine.

Copies and merging

Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 97%, R2 96%, R3 95%, R4 94%, R5 93%, R6 91%.

What the community says

BUsable, has a deck

Solid B: stores Sun to sell later and turn into damage at once (with Lady Tulip, Eggydjinn and Acorn Outlaw). Also seen in Orange Bros decks.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.