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Garlic Brigade

Garlic Brigade

Cost 3EpicDPvP tier

Garlic Brigade is a cost 3 card in Plants on Fire. Rarity: Epic.

Ability
Ability at level 4
  • Increases the quantity of Rush Squad Unit summoned by this Minion by 1/1/1/3.
Keywords in this ability
Rush Squad Unit
Works for Rush Squad units summoned by this Minion
See the full glossary

In practice

Garlic Brigade raises the number of Rush Units it summons by 1 (1★ to 3★) or by 3 (4★). The builder tags it as a carry because its value is sending more units, and it flags that the effect can get in the way in Boss rounds. ATK 5, attacks every 2 s. The community leaves it in tier D. It unlocks at 2600 trophies.

Base stats (1★)

ATK5
ATK interval2s
TargetFront Line
RarityEpic

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 5

ATK 6 (+1) · 500 Gold · 2 copies

Lv. 6

ATK 7 (+1) · 800 Gold · 4 copies

Lv. 7

Rush Squad Unit summoned by this Minion: Move SPD +10%. 1200 Gold · 8 copies

Lv. 8

ATK 9 (+2) · 1600 Gold · 14 copies

Lv. 9

ATK 11 (+2) · 2000 Gold · 25 copies

Lv. 10

Rush Squad Unit summoned by this Minion: Move SPD +30%. 4000 Gold · 40 copies

Lv. 11

Rush Squad Unit summoned by this Minion: Move SPD +45%. 7000 Gold · 60 copies

Lv. 12

Rush Squad Unit summoned by this Minion: Move SPD +60%. 11000 Gold · 75 copies

Sun cost to level up

1× · 3 sun

2× · 6 sun

4× · 12 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Carry in a deck.
  • Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Weaknesses

  • Careful in Boss rounds: its effect can get in the way.
  • It sits in tier D for PvP, according to the community tier list.

Role in the deck

Carry

What it plays with

  • Feeds Rush Squad count to the engine.

Copies and merging

Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Careful in Boss rounds: its effect can get in the way.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 97%, R2 96%, R3 95%, R4 94%, R5 93%, R6 91%.

Works well with

Pairs the community and I find good together. The notes come from my own research and player guides (written in English).

What the community says

DBarely usable in PvP today

No working PvP deck with it so far.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.

Variants

A base card and its Variants (I, II, III) can't be in the same deck. Variants inherit the base card's level. Get them in the Variant Recruit with Sprout Coins.