Cheerbloom
Cheerbloom is a cost 3 card in Plants on Fire. Rarity: Rare.
- Aura: Increases the ATK of the Minion 1 tile above by 2/4/8/20.
- Aura
- Aura effects apply when conditions are met.
In practice
Cheerbloom gives an aura of +2/4/8 ATK (20 at 4★) to the Minion one slot above it, so position is everything: it has to sit right below your carry. It is worth up to 2 copies and adds nothing beyond that. ATK 2, 3 s interval. The community ranks it tier A. You get it by finishing the tutorial.
Base stats (1★)
Level progression
Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.
ATK 3 (+1) · 50 Gold · 2 copies
ATK 4 (+1) · 100 Gold · 5 copies
Increases the ATK bonus to 4/8/16/40. 150 Gold · 10 copies
ATK 5 (+1) · 300 Gold · 25 copies
ATK 6 (+1) · 500 Gold · 50 copies
Increases the ATK bonus to 6/12/24/60. 800 Gold · 100 copies
ATK 7 (+1) · 1200 Gold · 200 copies
ATK 8 (+1) · 1600 Gold · 350 copies
Increases the ATK bonus to 9/18/36/90. 2000 Gold · 600 copies
Increases the ATK bonus to 11/22/44/110. 4000 Gold · 900 copies
Increases the ATK bonus to 13/26/52/130. 7000 Gold · 1200 copies
Sun cost to level up
1× · 3 sun
2× · 6 sun
4× · 12 sun
How star fusion works
2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.How it works
- Who it affects: the Minion in the slot above.
- ATK (aura): +2/4/8 (1★/2★/3★), this round only.
Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.
Card analysis
What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.
Strengths
- Works as Amplifier in a deck.
- It is in tier A for PvP, according to the community tier list.
Weaknesses
- Worth up to 2 copy(ies); beyond that it adds no value.
Role in the deck
What it plays with
- Feeds Board position to the engine.
Copies and merging
Worth up to 2 copy(ies); beyond that it adds no value.
Card data checked against game version 2.0.1021.0.
Rounds: when you can get it
Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.
- You can afford 1 copy(ies) (1★) by R1.
- You can afford 2 copy(ies) (2★) by R1.
- You can afford 4 copy(ies) (3★) by R2.
- Chance of showing up at least once in a 3-card shop: R1 97%, R2 96%, R3 95%, R4 94%, R5 93%, R6 91%.
Works well with
Pairs the community and I find good together. The notes come from my own research and player guides (written in English).
Cheerbloom's aura buffs whoever sits directly below it, placed under Apple Sheriff, it powers up this deck's early multi-target attacker.
Same logic, Cheerbloom's aura also boosts Pop Gunner when placed in the slot right below it.
"amplifies whatever buff it receives," naming Cheerbloom, placing Guaca Sage right below Cheerbloom means its aura gets multiplied at 3★.
Same recommendation, Cheerbloom buffing Shroomurai.
Cheerbloom buffs the Minion 1 tile above; placed right below Tomato Twister, it powers up the build's carry.
Wiki deduction from the official text: One gives ATK (positional aura or Temp.) and the other multiplies its own ATK (grows by itself, gets copied or inherited by a clone).
Named by the site owner and checked against the official text: this card gives ATK to Ninja Mango (or helps find it in the Shop), and Ninja Mango multiplies that ATK by the attack speed it gains per unique Minion.
What the community says
AVery strong
With the Variant the bonus turns permanent on Ready and stays even if you sell Cheerbloom. Part of the Orange Bros deck. Without it, low B.
PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.
Variants
A base card and its Variants (I, II, III) can't be in the same deck. Variants inherit the base card's level. Get them in the Variant Recruit with Sprout Coins.
Builds using this card
Beginner (Roonby / tutorial)
The tutorial's recommended lineup (Roonby): cheap and safe, good from about 300 to 400 Trophies while you learn.
Legendary Scaling (Estrela)
Azure Astrologer and Tomato Twister keep growing into the late game. You need both Legendaries early.
Tomato Twister Carry
Get Tomato Twister early and stack buffs on it. Carrot Broker digs the Shop for 8-Cost Minions so you find it sooner.
Summon deck (official guide)
The deck the game team itself published: Cabby Trainer and Hogsteen fill the board with Temp summons, and Chomper devours them to grow.
Pomblaster deck (official guide)
Official guide with Pomblaster as the main attacker: Berrinetta holds enemies in place so its area damage hits more of them.
Lychee Babe + Leeky Beats I (JitteryKennon)
Stacks auras on one tile and puts Lychee Babe there: when she transforms, she keeps the ATK and bonuses she had.
Lychee Babe I (JitteryKennon)
Built around Lychee Babe I, which turns into a Minion from the enemy field and keeps every Temp and Aura bonus. It depends heavily on the opponent's deck and on luck.
Boss deck (Oct 12): Orange Bros clones with Archmandrake
The 9 cards to copy for the Oct 12 Boss, which removes the Minion with the highest ATK at the end of each round. Orange Bros makes temporary clones and Archmandrake makes the clone stronger than the original, so the clone is the one that goes.
Boss Challenge: Pop Gunner and Muscle Melon
For the Boss Challenge event, where one Giant Boss stays for 9 rounds. Single-target damage breaks its Shield Bar each round, with buffs around your main hitters.
Club Race 2/3: Black Market Vault (Summon)
Deck 2 of the Club Race set, for the Black Market Vault. It's the official Summon deck: summons fill the board without buying, and buying is what costs ATK in this phase.
