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Chomper I

Chomper I

Cost 5Variant

Chomper I is a cost 5 card in Plants on Fire.

Variant · Base card: Chomper

Ability
Ability at level 7
  • Devours up to 2/4/8/16 Temp Minions each round, Temp granting 28% of their ATK to 1 other Minion.
Keywords in this ability
Temp
Only works for a single round after which the effect is lost
See the full glossary

Base stats (1★)

ATK18
ATK interval1.5s
TargetFront Line
Rarity?

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 8

Increases the ATK bonus gained from devouring Minions to 31%. 2000 Gold · 1 copies

Lv. 9

Increases the ATK bonus gained from devouring Minions to 34%. 4000 Gold · 2 copies

Lv. 10

Increases the ATK bonus gained from devouring Minions to 37%. 7000 Gold · 4 copies

Lv. 11

Increases the ATK bonus gained from devouring Minions to 40%. 11000 Gold · 5 copies

Lv. 12

Increases the ATK bonus gained from devouring Minions to 43%. 16000 Gold · 6 copies

How it works

  • Triggers: every time one of your Minions enters the field.
  • Who it affects: one random Minion.
  • Only picks Temp. Minions (summoned units and clones); a regular Minion is never chosen.

Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Payoff and Amplifier in a deck.

Role in the deck

PayoffAmplifier

What it plays with

  • Turns Summon into power.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.