⚠ Unofficial fan site, not affiliated with the developers of Plants on Fire. Game names and trademarks belong to their owners.Official site ↗
PFPlants on FireFan Hub
How to beat the Boss
← Back
Dragon Hoarder

Dragon Hoarder

Cost 5EpicBPvP tier

Dragon Hoarder is a cost 5 card in Plants on Fire. Rarity: Epic.

Ability
Ability at level 4
  • Aura: Increases this Minion's ATK by 4/8/16/48 for every 5 Suncoins you have.
Keywords in this ability
Aura
Aura effects apply when conditions are met.
See the full glossary

In practice

Dragon Hoarder gets an aura of +4/8/16 ATK (48 at 4★) for every 5 Sun Coins you hold. If you save Sun instead of spending it, its ATK climbs. At card level 12 the bonus reaches 14/28/56 per 5 coins. ATK 7, 1.8 s interval. Each copy gives the full effect. It pairs with Coco Coinhog, Sunkeeper and Cashew Sage. Tier B in PvP.

Base stats (1★)

ATK7
ATK interval1.8s
TargetFront Line
RarityEpic

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 5

ATK 8 (+1) · 500 Gold · 2 copies

Lv. 6

ATK 10 (+2) · 800 Gold · 4 copies

Lv. 7

Increases the ATK bonus to 6/12/24/72 per 5 Suncoins. 1200 Gold · 8 copies

Lv. 8

ATK 12 (+2) · 1600 Gold · 14 copies

Lv. 9

ATK 15 (+3) · 2000 Gold · 25 copies

Lv. 10

Increases the ATK bonus to 9/18/36/108 per 5 Suncoins. 4000 Gold · 40 copies

Lv. 11

Increases the ATK bonus to 11/22/44/132 per 5 Suncoins. 7000 Gold · 60 copies

Lv. 12

Increases the ATK bonus to 14/28/56/168 per 5 Suncoins. 11000 Gold · 75 copies

Sun cost to level up

1× · 5 sun

2× · 10 sun

4× · 20 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

How it works

  • ATK (aura): +4/8/16 (1★/2★/3★), this round only.

Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Carry in a deck.
  • Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Role in the deck

Carry

What it plays with

  • Turns Suncoin hold into power.

Copies and merging

Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.

What the community says

BUsable, has a deck

Gains ATK from saved Suncoins and can get very high with Coco Coinhog, but you can't spend Sun and it doesn't carry against the top decks.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.

Variants

A base card and its Variants (I, II, III) can't be in the same deck. Variants inherit the base card's level. Get them in the Variant Recruit with Sprout Coins.

Builds using this card

No builds use this card yet.