Dragon Hoarder
Dragon Hoarder is a cost 5 card in Plants on Fire. Rarity: Epic.
- Aura: Increases this Minion's ATK by 4/8/16/48 for every 5 Suncoins you have.
- Aura
- Aura effects apply when conditions are met.
In practice
Dragon Hoarder gets an aura of +4/8/16 ATK (48 at 4★) for every 5 Sun Coins you hold. If you save Sun instead of spending it, its ATK climbs. At card level 12 the bonus reaches 14/28/56 per 5 coins. ATK 7, 1.8 s interval. Each copy gives the full effect. It pairs with Coco Coinhog, Sunkeeper and Cashew Sage. Tier B in PvP.
Base stats (1★)
Level progression
Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.
ATK 8 (+1) · 500 Gold · 2 copies
ATK 10 (+2) · 800 Gold · 4 copies
Increases the ATK bonus to 6/12/24/72 per 5 Suncoins. 1200 Gold · 8 copies
ATK 12 (+2) · 1600 Gold · 14 copies
ATK 15 (+3) · 2000 Gold · 25 copies
Increases the ATK bonus to 9/18/36/108 per 5 Suncoins. 4000 Gold · 40 copies
Increases the ATK bonus to 11/22/44/132 per 5 Suncoins. 7000 Gold · 60 copies
Increases the ATK bonus to 14/28/56/168 per 5 Suncoins. 11000 Gold · 75 copies
Sun cost to level up
1× · 5 sun
2× · 10 sun
4× · 20 sun
How star fusion works
2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.How it works
- ATK (aura): +4/8/16 (1★/2★/3★), this round only.
Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.
Card analysis
What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.
Strengths
- Works as Carry in a deck.
- Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.
Role in the deck
What it plays with
- Turns Suncoin hold into power.
Copies and merging
Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.
Card data checked against game version 2.0.1021.0.
Rounds: when you can get it
Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.
- You can afford 1 copy(ies) (1★) by R1.
- You can afford 2 copy(ies) (2★) by R1.
- You can afford 4 copy(ies) (3★) by R2.
- Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.
Works well with
Pairs the community and I find good together. The notes come from my own research and player guides (written in English).
Wiki deduction from the official text: One makes or keeps Sun Coins and the other turns Coins (held or spent) into ATK.
Wiki deduction from the official text: Cajumystic copies part of the highest-ATK Minion's ATK, and this card piles a lot of ATK on a single Minion.
Wiki deduction from the official text: One makes or keeps Sun Coins and the other turns Coins (held or spent) into ATK.
Measured by the wiki's simulation: the two cards do better together than each one alone (test in 3 neutral decks).
What the community says
BUsable, has a deck
Gains ATK from saved Suncoins and can get very high with Coco Coinhog, but you can't spend Sun and it doesn't carry against the top decks.
PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.
Variants
A base card and its Variants (I, II, III) can't be in the same deck. Variants inherit the base card's level. Get them in the Variant Recruit with Sprout Coins.
Builds using this card
No builds use this card yet.
