Grape Gatsby
Grape Gatsby is a cost 5 card in Plants on Fire. Rarity: Legendary.
- On purchase: Minions in the Shop gain ATK +2.
- On purchase
- Effect triggers when purchasing this Minion.
In practice
Grape Gatsby, when bought, gives +2 ATK to every Minion in the shop. It works as an engine: the bonus sits on the cards you are about to buy. Seed Peon multiplies the effect. ATK 8, 3 s interval. Each copy gives the full effect. Tier D in PvP. It drops from Harvest Pots, Recruitment and the S-Harvest Farm.
Base stats (1★)
Level progression
Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.
The first 1 Grape Gatsby in each match cost 1 less. 2000 Gold · 1 copies
The first 3 Grape Gatsby in each match cost 1 less. 4000 Gold · 2 copies
Increases the ATK bonus of Minions in the Shop to 3. 7000 Gold · 4 copies
The first 5 Grape Gatsby in each match cost 1 less. 11000 Gold · 5 copies
The first 8 Grape Gatsby in each match cost 1 less. 16000 Gold · 6 copies
Sun cost to level up
1× · 5 sun
2× · 10 sun
4× · 20 sun
How star fusion works
2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.Card analysis
What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.
Strengths
- Works as Engine in a deck.
- Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.
Weaknesses
- It sits in tier D for PvP, according to the community tier list.
Role in the deck
What it plays with
- Feeds Shop ATK to the engine.
Copies and merging
Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.
Card data checked against game version 2.0.1021.0.
Rounds: when you can get it
Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.
- You can afford 1 copy(ies) (1★) by R1.
- You can afford 2 copy(ies) (2★) by R1.
- You can afford 4 copy(ies) (3★) by R2.
- Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.
Works well with
Pairs the community and I find good together. The notes come from my own research and player guides (written in English).
What the community says
DBarely usable in PvP today
Gives ATK to Shop Minions on buy; it rarely pays off today.
PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.
Variants
A base card and its Variants (I, II, III) can't be in the same deck. Variants inherit the base card's level. Get them in the Variant Recruit with Sprout Coins.
Builds using this card
Suncoin Economy (Sol)
Every purchase and Refresh counts as spending, which feeds the Suncoin-scaling cards. Slow and hard to pilot; best in Rumble Chess.
Lychee Babe I (JitteryKennon)
Built around Lychee Babe I, which turns into a Minion from the enemy field and keeps every Temp and Aura bonus. It depends heavily on the opponent's deck and on luck.
Princeling + Prof. Nutter, Adventure Hard (JitteryKennon)
For Adventure Hard stages 1-1 to 1-5. Princeling powers Prof. Nutter, whose Research boosts Shroomurai and Tomato Twister.
