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Ghost Orchid

Ghost Orchid

Cost 5LegendaryAPvP tier

Ghost Orchid is a cost 5 card in Plants on Fire. Rarity: Legendary.

Ability
Ability at level 7
  • Ready: Steals 5%/9%/16%/32% ATK from the enemy Minion with the highest ATK (steals no less than 1/2/4/12 ATK).
Keywords in this ability
Ready
Effect triggers when both players are ready
See the full glossary

In practice

Ghost Orchid steals 5%/9%/16% of the strongest enemy Minion's ATK (32% at 4★) every Ready, with a minimum of 1/2/4 ATK. It weakens the opponent's carry and the stolen ATK goes to your team. ATK 6, 3.5 s interval. Each copy gives the full effect. Tier A in PvP.

Base stats (1★)

ATK6
ATK interval3.5s
TargetFront Line
RarityLegendary

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 8

Increases the minimum amount of ATK stolen to 2/4/8/24. 2000 Gold · 1 copies

Lv. 9

Increases the minimum amount of ATK stolen to 3/6/12/36. 4000 Gold · 2 copies

Lv. 10

Gives any ATK stolen to 1 non-Ghost Orchid Minion. 7000 Gold · 4 copies

Lv. 11

Increases the ATK stolen to 6%/10%/18%/36%, and the minimum amount to 4/8/16/48. 11000 Gold · 5 copies

Lv. 12

Increases the ATK stolen to 7%/12%/20%/40%, and the minimum amount to 5/10/20/60. 16000 Gold · 6 copies

Sun cost to level up

1× · 5 sun

2× · 10 sun

4× · 20 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Amplifier and Control in a deck.
  • It is in tier A for PvP, according to the community tier list.
  • Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Role in the deck

AmplifierControl

What it plays with

  • Turns Enemy state into power.

Copies and merging

Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.

Good against

Deck types I mark as good targets for this card. The reason comes from my research (in Portuguese or English).

  • Single Carry: Steals ATK from the highest-ATK enemy on the field, draining the carry.

What the community says

AVery strong

Steals ATK from the strongest enemy and never gives it back. Very annoying against single-carry decks (Tomato Twister, Orange Bros, Chomper, Muscle Melon). Underrated.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.

Ghost Orchid · Cost 5 · Legendary · Plants on Fire Wiki