⚠ Unofficial fan site, not affiliated with the developers of Plants on Fire. Game names and trademarks belong to their owners.Official site ↗
PFPlants on FireFan Hub
How to beat the Boss
← Back
Violet Magus

Violet Magus

Cost 5LegendaryBPvP tier

Violet Magus is a cost 5 card in Plants on Fire. Rarity: Legendary.

Ability
Ability at level 7
  • Magic (4 sec): Launches 1/3/6/12 magic missiles at random enemies, dealing 50%/60%/70% of ATK as damage. Launches 1/1/1/3 extra missiles for each Minion with the same ★ rank as this Minion on the field.
Keywords in this ability
Magic
Only available after Charge Up.
See the full glossary

In practice

Violet Magus does not attack. Every 4 s she casts 1/3/6 missiles (12 at 4★) at random enemies for 50% to 70% of her ATK, plus 1 extra missile for every Minion on the board with the same ★. Those many hits burst Swift Snail's Shield, and the builder tags her as a Boss answer. ATK 18. The plan is to merge. Tier B in PvP. She drops from Harvest Pots, Recruitment and the S-Harvest Farm.

Base stats (1★)

ATK18
ATK interval4s
TargetUnable to attack
RarityLegendary

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 8

Increases damage based on ATK to 55%/66%/77%. 2000 Gold · 1 copies

Lv. 9

Increases damage based on ATK to 60%/72%/84%. 4000 Gold · 2 copies

Lv. 10

Increases the base number of magic missiles fired to 2/5/10/20. 7000 Gold · 4 copies

Lv. 11

Increases damage based on ATK to 67%/80%/93%. 11000 Gold · 5 copies

Lv. 12

Increases damage based on ATK to 75%/90%/105%. 16000 Gold · 6 copies

Sun cost to level up

1× · 5 sun

2× · 10 sun

4× · 20 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

How it works

  • It does not attack: its value is in the ability.
  • Who it affects: a random enemy.

Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Boss answer in a deck.

Weaknesses

  • Merging is the plan: it gets stronger with every promotion or needs a star level.

Role in the deck

Boss answer

What it plays with

  • Feeds Area damage to the engine.
  • Turns 3★ Minions into power.

Copies and merging

Merging is the plan: it gets stronger with every promotion or needs a star level.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.

What the community says

BUsable, has a deck

Doesn't attack: every 4 s it fires 1/3/6 missiles at random enemies, each dealing 50% of its ATK, plus 1 missile per Minion of yours with the same ★. The many hits break Shields (good against the snail Boss). It doesn't grow on its own and, per the community, doesn't get Bardcore Onion's speed. Since version 2.0.1021 it comes from Harvest Pots.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.