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Archmandrake

Archmandrake

Cost 8LegendaryAPvP tier

Archmandrake is a cost 8 card in Plants on Fire. Rarity: Legendary.

Ability
Ability at level 7
  • Grants summoned Temp Minions ATK +20%/40%/80%/240% (no less than +10/20/40/120).
Keywords in this ability
Temp
Only works for a single round after which the effect is lost
See the full glossary

In practice

Archmandrake gives 20%/40%/80% ATK (240% at 4★) to summoned Temp. Minions, with a minimum of 10/20/40. Cabby Trainer's and Hogsteen's temporary summons both count. ATK 18, 2 s interval. Each copy gives the full effect. It costs 8 and only enters the shop from R2. Tier A in PvP. It unlocks at 1800 trophies.

Base stats (1★)

ATK18
ATK interval2s
TargetFront Line
RarityLegendary

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 8

Increases the minimum ATK buff to 15/30/60/180. 2000 Gold · 1 copies

Lv. 9

Increases the minimum ATK buff to 20/40/80/240. 4000 Gold · 2 copies

Lv. 10

Increases the ATK buff to 23%/46%/92%/276%, and the minimum buff to 25/50/100/300. 7000 Gold · 4 copies

Lv. 11

Increases the ATK buff to 26%/52%/104%/312%, and the minimum buff to 30/60/120/360. 11000 Gold · 5 copies

Lv. 12

Increases the ATK buff to 29%/58%/116%/348%, and the minimum buff to 35/70/140/420. 16000 Gold · 6 copies

Sun cost to level up

1× · 8 sun

2× · 16 sun

4× · 32 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

How it works

  • Triggers: every time one of your Minions enters the field.
  • Only picks Temp. Minions (summoned units and clones); a regular Minion is never chosen.

Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Payoff and Carry in a deck.
  • It is in tier A for PvP, according to the community tier list.
  • Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Weaknesses

  • Costs 8: it only shows up in the shop from R2.

Role in the deck

PayoffCarry

What it plays with

  • Turns Summon into power.

Copies and merging

Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R2.
  • You can afford 2 copy(ies) (2★) by R2.
  • You can afford 4 copy(ies) (3★) by R4.
  • Chance of showing up at least once in a 3-card shop: R1 0%, R2 3%, R3 6%, R4 9%, R5 12%, R6 14%.

What the community says

AVery strong

Buffs Temp. Minions: helps the Orange Bros deck (the clones) and the Chomper deck (the summons it eats).

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.