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Sunkeeper

Sunkeeper

Cost 5RareCPvP tier

Sunkeeper is a cost 5 card in Plants on Fire. Rarity: Rare.

Ability
Ability at level 1
  • Ready: Suncoins +1/2/4/12.
Keywords in this ability
Ready
Effect triggers when both players are ready
See the full glossary

In practice

Sunkeeper gives +1/2/4 Sun Coins every Ready (12 at 4★). With 2 ATK and a 3 s interval it barely fights, so it only pays off in an economy deck, and it is worth up to 2 copies. My guides list it next to Eggydjinn. Tier C in PvP. It drops from Harvest Pots, Recruitment and the S-Harvest Farm.

Base stats (1★)

ATK2
ATK interval3s
TargetFront Line
RarityRare

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 2

ATK 3 (+1) · 50 Gold · 2 copies

Lv. 3

ATK 4 (+1) · 100 Gold · 5 copies

Lv. 4

The first 2 Sunkeepers in each match cost 1 less. 150 Gold · 10 copies

Lv. 5

ATK 5 (+1) · 300 Gold · 25 copies

Lv. 6

ATK 6 (+1) · 500 Gold · 50 copies

Lv. 7

The first 4 Sunkeepers in each match cost 1 less. 800 Gold · 100 copies

Lv. 8

ATK 7 (+1) · 1200 Gold · 200 copies

Lv. 9

ATK 8 (+1) · 1600 Gold · 350 copies

Lv. 10

The first 3 Sunkeepers in each match cost 2 less. 2000 Gold · 600 copies

Lv. 11

The first 4 Sunkeepers in each match cost 2 less. 4000 Gold · 900 copies

Lv. 12

The first 5 Sunkeepers in each match cost 2 less. 7000 Gold · 1200 copies

Sun cost to level up

1× · 5 sun

2× · 10 sun

4× · 20 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Economy in a deck.

Weaknesses

  • It doesn't attack: it takes a board tile just for its effect.
  • Worth up to 2 copy(ies); beyond that it adds no value.
  • It sits in tier C for PvP, according to the community tier list.

Role in the deck

EconomyDoesn't attack (slot tax)

What it plays with

  • Feeds Suncoin gain to the engine.

Copies and merging

Worth up to 2 copy(ies); beyond that it adds no value.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.

What the community says

CSituational

Gives Sun every Ready (an active version of Coco Coinhog), but cost 5 is expensive for what it does. Still works in some decks.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.