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Bombercarrot

Bombercarrot

Cost 5RareBPvP tier

Bombercarrot is a cost 5 card in Plants on Fire. Rarity: Rare.

Ability
Ability at level 1
  • When you Deploy this Minion or any Minion is promoted, place 1/1/1/3 Carrot Bombs with 100%/110%/120%/120% of this Minion's ATK on the field. They explode to deal Area Damage when touched by an enemy.
Keywords in this ability
Deploy
Purchase a Minion and place it in an empty tile to gain its effects
See the full glossary

In practice

Bombercarrot plants 1 Explosive Carrot (3 at 4★) when it is deployed and every time any Minion is promoted. Each carrot has 100% to 120% of that Minion's ATK on the field and deals area damage when an enemy touches it. The limit is 1 per round. ATK 6, 3 s interval. It is available from the start. Tier B in PvP.

Base stats (1★)

ATK6
ATK interval3s
TargetFront Line
RarityRare

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 2

ATK 7 (+1) · 50 Gold · 2 copies

Lv. 3

ATK 8 (+1) · 100 Gold · 5 copies

Lv. 4

Increases Carrot Bomb's damage to 115%/125%/135%/135%. 150 Gold · 10 copies

Lv. 5

ATK 10 (+2) · 300 Gold · 25 copies

Lv. 6

ATK 12 (+2) · 500 Gold · 50 copies

Lv. 7

Increases Carrot Bomb's damage to 130%/140%/150%/150%. 800 Gold · 100 copies

Lv. 8

ATK 15 (+3) · 1200 Gold · 200 copies

Lv. 9

ATK 18 (+3) · 1600 Gold · 350 copies

Lv. 10

Increases Carrot Bomb's damage to 160%/180%/200%/200%. 2000 Gold · 600 copies

Lv. 11

Increases Carrot Bomb damage to 180%/195%/210%/210%. 4000 Gold · 900 copies

Lv. 12

Increases Carrot Bomb damage to 200%/225%/250%/250%. 7000 Gold · 1200 copies

Sun cost to level up

1× · 5 sun

2× · 10 sun

4× · 20 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

How it works

  • Limit of 1 per round; the count resets every round.

Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Payoff and Early defense in a deck.
  • Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Role in the deck

PayoffEarly defense

What it plays with

  • Feeds Area damage to the engine.
  • Turns Promotion into power.

Copies and merging

Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.

What the community says

BUsable, has a deck

With a level 10 Princeling, every promotion drops explosive carrots on the lane. Part of the promotion deck with Kraut. The base card beats the Variant.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.

Variants

A base card and its Variants (I, II, III) can't be in the same deck. Variants inherit the base card's level. Get them in the Variant Recruit with Sprout Coins.