⚠ Unofficial fan site, not affiliated with the developers of Plants on Fire. Game names and trademarks belong to their owners.Official site ↗
PFPlants on FireFan Hub
How to beat the Boss
← Back
Jack-o'-Licks I

Jack-o'-Licks I

Cost 3Variant

Jack-o'-Licks I is a cost 3 card in Plants on Fire.

Variant · Base card: Jack-o'-Licks

Ability

Ready: gains ATK +1/2/4 to +2/4/8, but the Captain loses 6%/5%/4% of max HP (the skill fails if this would kill the Captain). The gain reaches +1/2/4 to +10/20/40 with levels.

Keywords in this ability
Ready
Effect triggers when both players are ready
See the full glossary

Base stats (1★)

ATK5
ATK interval1.4s
TargetFront Line
Rarity?

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 5

ATK 6 (+1) · 500 Gold · 2 copies

Lv. 6

ATK 7 (+1) · 800 Gold · 4 copies

Lv. 7

1200 Gold · 8 copies

Lv. 8

ATK 9 (+2) · 1600 Gold · 14 copies

Lv. 9

ATK 11 (+2) · 2000 Gold · 25 copies

Lv. 10

4000 Gold · 40 copies

Lv. 11

7000 Gold · 60 copies

Lv. 12

11000 Gold · 75 copies

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 97%, R2 96%, R3 95%, R4 94%, R5 93%, R6 91%.