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Mangotello

Mangotello

Cost 5LegendaryAPvP tier

Mangotello is a cost 5 card in Plants on Fire. Rarity: Legendary.

Ability
Ability at level 7
  • Increases Mangotello's ATK SPD by +20%/22%/26%/52% for each unique Minion (not counting Mangotello) on the field.
Keywords in this ability
Unique
Does not stack. Only affects one Minion.
See the full glossary

In practice

Mangotello gains +20%/22%/26% attack speed (52% at 4★) for every unique Minion on the board, not counting herself. The more varied the board, the faster she hits. ATK 12, 1.8 s interval, random target. One copy is enough. She pairs with Bardcore Onion, which also speeds up attacks. Tier A in PvP. She drops from Harvest Pots, Recruitment and the S-Harvest Farm.

Base stats (1★)

ATK12
ATK interval1.8s
TargetRandom
RarityLegendary

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 8

Increases ATK SPD by +24%/26%/30%/60% for each unique Minion (not counting this Minion). 2000 Gold · 1 copies

Lv. 9

Increases ATK SPD by +28%/30%/34%/68% for each unique Minion (not counting this Minion). 4000 Gold · 2 copies

Lv. 10

Deals 25% extra damage to other random enemies if there are no duplicates. 7000 Gold · 4 copies

Lv. 11

Increases ATK SPD by +34%/36%/40%/80% for each unique Minion (not counting this Minion). 11000 Gold · 5 copies

Lv. 12

Increases ATK SPD by +40%/42%/46%/92% for each unique Minion (not counting this Minion). 16000 Gold · 6 copies

Sun cost to level up

1× · 5 sun

2× · 10 sun

4× · 20 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

How it works

  • Attack target: a random enemy (not the closest one).
  • attack speed: +20%/22%/26% (1★/2★/3★), this round only.

Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Carry in a deck.
  • It is in tier A for PvP, according to the community tier list.

Weaknesses

  • One copy is enough: a second one hurts or adds nothing.

Role in the deck

Carry

What it plays with

  • Turns Unique Minions into power.

Copies and merging

One copy is enough: a second one hurts or adds nothing.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.

Works well with

Pairs the community and I find good together. The notes come from my own research and player guides (written in English).

What the community says

AVery strong

Gains +20% attack speed (1★) per unique Minion on the board. In a deck with no repeated copies and the other 8 Minions all different, it reaches +160% and becomes a very fast attacker. Pairs with Shamaness, which also wants no copies. In the deck builder, the best deck with it is among the top cost 5 decks tested, behind only Orange Bros.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.