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Sunny Banker I

Sunny Banker I

Cost 8Variant

Sunny Banker I is a cost 8 card in Plants on Fire.

Variant · Base card: Sunny Banker

Ability
Ability at level 4
  • Deploy: Suncoins +1 Ready: Suncoins +2/4/8/32.
Keywords in this ability
Ready
Effect triggers when both players are ready
Deploy
Purchase a Minion and place it in an empty tile to gain its effects
See the full glossary

Base stats (1★)

ATK7
ATK interval2.5s
TargetFront Line
Rarity?

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 5

ATK 8 (+1) · 500 Gold · 2 copies

Lv. 6

ATK 10 (+2) · 800 Gold · 4 copies

Lv. 7

Increases the Suncoins gained from Deploy to 2. 1200 Gold · 8 copies

Lv. 8

ATK 12 (+2) · 1600 Gold · 14 copies

Lv. 9

ATK 15 (+3) · 2000 Gold · 25 copies

Lv. 10

Increases the Suncoins gained from Deploy to 3. 4000 Gold · 40 copies

Lv. 11

Increases the Suncoins gained from Deploy to 4. 7000 Gold · 60 copies

Lv. 12

Increases the Suncoins gained from Deploy to 5. 11000 Gold · 75 copies

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Economy in a deck.

Weaknesses

  • Costs 8: it only shows up in the shop from R2.

Role in the deck

Economy

What it plays with

  • Feeds Suncoin gain to the engine.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R2.
  • You can afford 2 copy(ies) (2★) by R2.
  • You can afford 4 copy(ies) (3★) by R4.
  • Chance of showing up at least once in a 3-card shop: R1 0%, R2 3%, R3 6%, R4 9%, R5 12%, R6 14%.