
Cheerbloom I
Cheerbloom I is a cost 3 card in Plants on Fire.
Variant · Base card: Cheerbloom
- Ready: Increases the ATK of the Minion 1 tile above by 1/2/4/10.
- Ready
- Effect triggers when both players are ready
Base stats (1★)
Level progression
Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.
ATK 3 (+1) · 50 Gold · 2 copies
ATK 4 (+1) · 100 Gold · 5 copies
Increases the ATK bonus to 2/4/8/20. 150 Gold · 10 copies
ATK 5 (+1) · 300 Gold · 25 copies
ATK 6 (+1) · 500 Gold · 50 copies
Increases the ATK bonus to 3/6/12/30. 800 Gold · 100 copies
ATK 7 (+1) · 1200 Gold · 200 copies
ATK 8 (+1) · 1600 Gold · 350 copies
Increases the ATK bonus to 4/8/16/40. 2000 Gold · 600 copies
Increases the ATK bonus to 5/10/20/50. 4000 Gold · 900 copies
Increases the ATK bonus to 6/12/24/60. 7000 Gold · 1200 copies
How it works
- Who it affects: the Minion in the slot above.
- ATK: +1/2/4 (1★/2★/3★), permanent.
Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.
Card analysis
What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.
Strengths
- Works as Amplifier in a deck.
Weaknesses
- Worth up to 2 copy(ies); beyond that it adds no value.
Role in the deck
What it plays with
- Feeds Board position to the engine.
Copies and merging
Worth up to 2 copy(ies); beyond that it adds no value.
Card data checked against game version 2.0.1021.0.
Rounds: when you can get it
Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.
- You can afford 1 copy(ies) (1★) by R1.
- You can afford 2 copy(ies) (2★) by R1.
- You can afford 4 copy(ies) (3★) by R2.
- Chance of showing up at least once in a 3-card shop: R1 97%, R2 96%, R3 95%, R4 94%, R5 93%, R6 91%.