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Cheerbloom I

Cheerbloom I

Cost 3Variant

Cheerbloom I is a cost 3 card in Plants on Fire.

Variant · Base card: Cheerbloom

Ability
Ability at level 1
  • Ready: Increases the ATK of the Minion 1 tile above by 1/2/4/10.
Keywords in this ability
Ready
Effect triggers when both players are ready
See the full glossary

Base stats (1★)

ATK2
ATK interval3s
TargetFront Line
Rarity?

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 2

ATK 3 (+1) · 50 Gold · 2 copies

Lv. 3

ATK 4 (+1) · 100 Gold · 5 copies

Lv. 4

Increases the ATK bonus to 2/4/8/20. 150 Gold · 10 copies

Lv. 5

ATK 5 (+1) · 300 Gold · 25 copies

Lv. 6

ATK 6 (+1) · 500 Gold · 50 copies

Lv. 7

Increases the ATK bonus to 3/6/12/30. 800 Gold · 100 copies

Lv. 8

ATK 7 (+1) · 1200 Gold · 200 copies

Lv. 9

ATK 8 (+1) · 1600 Gold · 350 copies

Lv. 10

Increases the ATK bonus to 4/8/16/40. 2000 Gold · 600 copies

Lv. 11

Increases the ATK bonus to 5/10/20/50. 4000 Gold · 900 copies

Lv. 12

Increases the ATK bonus to 6/12/24/60. 7000 Gold · 1200 copies

How it works

  • Who it affects: the Minion in the slot above.
  • ATK: +1/2/4 (1★/2★/3★), permanent.

Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Amplifier in a deck.

Weaknesses

  • Worth up to 2 copy(ies); beyond that it adds no value.

Role in the deck

Amplifier

What it plays with

  • Feeds Board position to the engine.

Copies and merging

Worth up to 2 copy(ies); beyond that it adds no value.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 97%, R2 96%, R3 95%, R4 94%, R5 93%, R6 91%.