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Rosen Death

Rosen Death

Cost 8LegendaryBPvP tier

Rosen Death is a cost 8 card in Plants on Fire. Rarity: Legendary.

Ability
Ability at level 7
  • Ready: Temp demotes 1/2/4 enemy Minions by -1/1/1/3★.
Keywords in this ability
Temp
Only works for a single round after which the effect is lost
Ready
Effect triggers when both players are ready
See the full glossary

In practice

Rosen Death demotes 1/2/4 enemy Minions by 1★ (3★ at 4★) every Ready, for the round only. With 25 ATK, it removes the 3★ condition from the opponent's carry, which is why the wiki marks it as an answer to 3★ decks. The plan is to merge. It costs 8 and only enters the shop from R2. Tier B in PvP. It comes from the Mighty Trail.

Base stats (1★)

ATK25
ATK interval3s
TargetFront Line
RarityLegendary

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 8

Ready: Temp demotes 2/4/8 enemy Minions by -1/1/1/3★. 2000 Gold · 1 copies

Lv. 9

Aura: Reduces the ATK SPD of all enemy 1★ Minions by 5%/10%/20%. 4000 Gold · 2 copies

Lv. 10

Aura: If the enemy only has 1★ Minions, reduces the ATK SPD of enemy Minions by 10%/20%/40%. 7000 Gold · 4 copies

Lv. 11

Increases the ATK SPD reduction to 10%/20%/40%, and the ATK SPD reduction if the enemy only has 1★ Minions to 20%/40%/80%. 11000 Gold · 5 copies

Lv. 12

Increases the ATK SPD reduction to 15%/30%/60%, and the ATK SPD reduction if the enemy only has 1★ Minions to 30%/60%/120%. 16000 Gold · 6 copies

Sun cost to level up

1× · 8 sun

2× · 16 sun

4× · 32 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

How it works

  • Who it affects: one random Minion.
  • Limit of 1/2/4 per round (1★/2★/3★); the count resets every round.

Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Control and Carry in a deck.

Weaknesses

  • Merging is the plan: it gets stronger with every promotion or needs a star level.
  • Costs 8: it only shows up in the shop from R2.

Role in the deck

ControlCarry

What it plays with

  • Feeds Enemy demotion to the engine.

Copies and merging

Merging is the plan: it gets stronger with every promotion or needs a star level.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R2.
  • You can afford 2 copy(ies) (2★) by R2.
  • You can afford 4 copy(ies) (3★) by R4.
  • Chance of showing up at least once in a 3-card shop: R1 0%, R2 3%, R3 6%, R4 9%, R5 12%, R6 14%.

Good against

Deck types I mark as good targets for this card. The reason comes from my research (in Portuguese or English).

  • Single Carry: Demotes 1/2/4 stars off the highest-ATK enemy: strips the carry's 3★ condition.

Works well with

Pairs the community and I find good together. The notes come from my own research and player guides (written in English).

What the community says

BUsable, has a deck

Demotes enemy stars and lowers speed and damage. Very annoying against Tomato Twister (stops it from growing), but not a win condition.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.