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Jack-o'-Licks

Jack-o'-Licks

Cost 3EpicDPvP tier

Jack-o'-Licks is a cost 3 card in Plants on Fire. Rarity: Epic.

Ability
Ability at level 4
  • Deploy: Gains ATK +2-6, but the Captain loses 5% of maximum HP (skill fails if this would kill the Captain).
Keywords in this ability
Deploy
Purchase a Minion and place it in an empty tile to gain its effects
See the full glossary

In practice

Jack-o'-Licks trades health for ATK: when deployed it gains +2 to +6 ATK and your Commander loses 5% of max HP. If that cost would kill the Commander, the ability fails and nothing happens. Each copy gives the full effect, so it works as a one-off boost early in the match, while the HP loss is still cheap. The community ranks it tier D in PvP. It unlocks at 2400 trophies.

Base stats (1★)

ATK5
ATK interval1.4s
TargetFront Line
RarityEpic

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 5

ATK 6 (+1) · 500 Gold · 2 copies

Lv. 6

ATK 7 (+1) · 800 Gold · 4 copies

Lv. 7

Increases the ATK bonus to 3–9. 1200 Gold · 8 copies

Lv. 8

ATK 9 (+2) · 1600 Gold · 14 copies

Lv. 9

ATK 11 (+2) · 2000 Gold · 25 copies

Lv. 10

Increases the ATK bonus to 4–12. 4000 Gold · 40 copies

Lv. 11

Increases the ATK bonus to 5–15. 7000 Gold · 60 copies

Lv. 12

Increases the ATK bonus to 6–18. 11000 Gold · 75 copies

Sun cost to level up

1× · 3 sun

2× · 6 sun

4× · 12 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Early defense in a deck.
  • Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Weaknesses

  • It sits in tier D for PvP, according to the community tier list.

Role in the deck

Early defense

What it plays with

  • Feeds Captain HP loss to the engine.

Copies and merging

Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 97%, R2 96%, R3 95%, R4 94%, R5 93%, R6 91%.

What the community says

DBarely usable in PvP today

A combo piece: drains your Commander's HP so another card shines (Headless Jack). On its own it doesn't make a deck.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.

Variants

A base card and its Variants (I, II, III) can't be in the same deck. Variants inherit the base card's level. Get them in the Variant Recruit with Sprout Coins.