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Chomper

Chomper

Cost 5LegendaryAPvP tier

Chomper is a cost 5 card in Plants on Fire. Rarity: Legendary.

Ability
Ability at level 7
  • Up to 2/4/8/16 Temp Minions can be devoured each round, gaining 2/2/2/4 ATK for each.
Keywords in this ability
Temp
Only works for a single round after which the effect is lost
See the full glossary

In practice

Chomper devours up to 2/4/8 Temp. Minions every round (16 at 4★) and gains 2 ATK for each one it eats. It is the payoff for decks that flood the board with temporary summons, like Cabby Trainer and Hogsteen. From card level 10 it also takes part of the ATK of what it ate, up to 70% at level 12. It starts with 18 ATK and attacks every 1.5 s. A devoured Minion does not send a Rush Unit. Tier A.

Base stats (1★)

ATK18
ATK interval1.5s
TargetFront Line
RarityLegendary

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 8

Increases the ATK bonus gained from devouring Minions to 3/3/3/6. 2000 Gold · 1 copies

Lv. 9

Increases the ATK bonus gained from devouring Minions to 4/4/4/8. 4000 Gold · 2 copies

Lv. 10

Temp gains 40% of devoured Minions' ATK. 7000 Gold · 4 copies

Lv. 11

Increases the ATK bonus from devouring Minions to 5/5/5/10, and Temp gains 55% of the devoured Minions' ATK. 11000 Gold · 5 copies

Lv. 12

Increases the ATK bonus from devouring Minions to 6/6/6/12, and Temp gains 70% of the devoured Minions' ATK. 16000 Gold · 6 copies

Sun cost to level up

1× · 5 sun

2× · 10 sun

4× · 20 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

How it works

  • Triggers: every time one of your Minions enters the field.
  • Only picks Temp. Minions (summoned units and clones); a regular Minion is never chosen.
  • ATK: +2, permanent.

Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Payoff and Carry in a deck.
  • It is in tier A for PvP, according to the community tier list.

Weaknesses

  • Merging is the plan: it gets stronger with every promotion or needs a star level.

Role in the deck

PayoffCarry

What it plays with

  • Turns Summon into power.

Copies and merging

Merging is the plan: it gets stronger with every promotion or needs a star level.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.

What the community says

AVery strong

Solid A, but it needs feeding: it eats the Temp. Minions from Cabby Trainer, Hogsteen and Archmandrake. The deck is good, not broken.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.

Variants

A base card and its Variants (I, II, III) can't be in the same deck. Variants inherit the base card's level. Get them in the Variant Recruit with Sprout Coins.