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Math Melon I

Math Melon I

Cost 5Variant

Math Melon I is a cost 5 card in Plants on Fire.

Variant · Base card: Math Melon

Ability
Ability at level 4
  • Deploy: Increases the selected Minion's ATK by 2 for each Minion purchased this round (currently …).
Keywords in this ability
Deploy
Purchase a Minion and place it in an empty tile to gain its effects
On purchase
Effect triggers when purchasing this Minion.
See the full glossary

Base stats (1★)

ATK7
ATK interval2s
TargetFront Line
Rarity?

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 5

ATK 8 (+1) · 500 Gold · 2 copies

Lv. 6

ATK 10 (+2) · 800 Gold · 4 copies

Lv. 7

Increases the ATK bonus per Minion purchased to 2–3. 1200 Gold · 8 copies

Lv. 8

ATK 12 (+2) · 1600 Gold · 14 copies

Lv. 9

ATK 15 (+3) · 2000 Gold · 25 copies

Lv. 10

Increases the ATK bonus per Minion purchased to 3. 4000 Gold · 40 copies

Lv. 11

Increases the ATK bonus per Minion purchased to 3–4. 7000 Gold · 60 copies

Lv. 12

Increases the ATK bonus per Minion purchased to 4. 11000 Gold · 75 copies

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Amplifier in a deck.

Role in the deck

Amplifier

What it plays with

  • Turns Purchase into power.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.
Math Melon I · Cost 5 · Plants on Fire Wiki