
Math Melon I
Math Melon I is a cost 5 card in Plants on Fire.
Variant · Base card: Math Melon
- Deploy: Increases the selected Minion's ATK by 2 for each Minion purchased this round (currently …).
- Deploy
- Purchase a Minion and place it in an empty tile to gain its effects
- On purchase
- Effect triggers when purchasing this Minion.
Base stats (1★)
Level progression
Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.
ATK 8 (+1) · 500 Gold · 2 copies
ATK 10 (+2) · 800 Gold · 4 copies
Increases the ATK bonus per Minion purchased to 2–3. 1200 Gold · 8 copies
ATK 12 (+2) · 1600 Gold · 14 copies
ATK 15 (+3) · 2000 Gold · 25 copies
Increases the ATK bonus per Minion purchased to 3. 4000 Gold · 40 copies
Increases the ATK bonus per Minion purchased to 3–4. 7000 Gold · 60 copies
Increases the ATK bonus per Minion purchased to 4. 11000 Gold · 75 copies
Card analysis
What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.
Strengths
- Works as Amplifier in a deck.
Role in the deck
What it plays with
- Turns Purchase into power.
Card data checked against game version 2.0.1021.0.
Rounds: when you can get it
Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.
- You can afford 1 copy(ies) (1★) by R1.
- You can afford 2 copy(ies) (2★) by R1.
- You can afford 4 copy(ies) (3★) by R2.
- Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.