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Sharp Sentry

Sharp Sentry

Cost 3EpicBPvP tier

Sharp Sentry is a cost 3 card in Plants on Fire. Rarity: Epic.

Ability
Ability at level 4
  • Each time you spend Suncoins, Temp increases Sharp Sentry's ATK by 1/2/4/10.
Keywords in this ability
Temp
Only works for a single round after which the effect is lost
See the full glossary

In practice

Sharp Sentry gains +1/2/4 ATK (10 at 4★) every time you spend Sun Coins, until the end of the round. The more you buy and refresh, the harder it hits. It has 5 ATK and a quick 1.5 s interval. Each copy gives the full effect. Tier B in PvP. It drops from Harvest Pots, Recruitment and the S-Harvest Farm.

Base stats (1★)

ATK5
ATK interval1.5s
TargetFront Line
RarityEpic

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 5

ATK 6 (+1) · 500 Gold · 2 copies

Lv. 6

ATK 7 (+1) · 800 Gold · 4 copies

Lv. 7

Increases the Temp ATK bonus gained each time you spend Suncoins to 1/2/4/10–2/4/8/20. 1200 Gold · 8 copies

Lv. 8

ATK 9 (+2) · 1600 Gold · 14 copies

Lv. 9

ATK 11 (+2) · 2000 Gold · 25 copies

Lv. 10

Increases the Temp ATK bonus gained each time you spend Suncoins to 2/4/8/20. 4000 Gold · 40 copies

Lv. 11

Increases the Temp ATK bonus gained each time you spend Suncoins to 2/4/8/20–3/6/12/30. 7000 Gold · 60 copies

Lv. 12

Increases the Temp ATK bonus gained each time you spend Suncoins to 3/6/12/30. 11000 Gold · 75 copies

Sun cost to level up

1× · 3 sun

2× · 6 sun

4× · 12 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

How it works

  • Triggers: when you spend sun.
  • ATK: +1/2/4 (1★/2★/3★), this round only.

Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Payoff and Early defense in a deck.
  • Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Role in the deck

PayoffEarly defense

What it plays with

  • Turns Suncoin spend into power.

Copies and merging

Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 97%, R2 96%, R3 95%, R4 94%, R5 93%, R6 91%.

What the community says

BUsable, has a deck

Good early damage and in decks that spend a lot of Sun, but the ATK is temporary. Its Variant is weak.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.

Variants

A base card and its Variants (I, II, III) can't be in the same deck. Variants inherit the base card's level. Get them in the Variant Recruit with Sprout Coins.