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Judge Chilius

Judge Chilius

Cost 5LegendaryDPvP tier

Judge Chilius is a cost 5 card in Plants on Fire. Rarity: Legendary.

Ability
Ability at level 7
  • Deploy: Demotes the selected Minion's ★ rank by 1 (this counts as a promotion).
Keywords in this ability
Promotion
Raises a Minion's ★ rank
Deploy
Purchase a Minion and place it in an empty tile to gain its effects
See the full glossary

In practice

Judge Chilius, when deployed, demotes the target Minion's ★ by 1, and that counts as a promotion for cards that react to promotion. At high card levels the target also gains 20% to 100% of Judge Chilius's ATK. ATK 10, 2 s interval. From level 10 on, the first copies in each match cost 1 less. Tier D in PvP. It comes from the Mighty Trail.

Base stats (1★)

ATK10
ATK interval2s
TargetFront Line
RarityLegendary

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 8

Grants the selected Minion 20% of Judge Chilius' ATK. 2000 Gold · 1 copies

Lv. 9

Grants the selected Minion 40% of Judge Chilius' ATK. 4000 Gold · 2 copies

Lv. 10

The first 2 Judge Chilius each match cost 1 less. 7000 Gold · 4 copies

Lv. 11

The selected Minion gains ATK equal to 70% of Judge Chilius' ATK. The first 3 Judge Chilius each match cost 1 less. 11000 Gold · 5 copies

Lv. 12

The selected Minion gains ATK equal to 100% of Judge Chilius' ATK. The first 4 Judge Chilius each match cost 1 less. 16000 Gold · 6 copies

Sun cost to level up

1× · 5 sun

2× · 10 sun

4× · 20 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Engine in a deck.

Weaknesses

  • One copy is enough: a second one hurts or adds nothing.
  • It sits in tier D for PvP, according to the community tier list.

Role in the deck

Engine

What it plays with

  • Feeds Promotion to the engine.

Copies and merging

One copy is enough: a second one hurts or adds nothing.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.

What the community says

DBarely usable in PvP today

In PvP there's no deck for it: re-merging costs too much. Against Bosses it's another story.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.

Variants

A base card and its Variants (I, II, III) can't be in the same deck. Variants inherit the base card's level. Get them in the Variant Recruit with Sprout Coins.