
Dr. Kraut I
Dr. Kraut I is a cost 5 card in Plants on Fire.
Variant Β· Base card: Dr. Kraut
- Aura: For every other 3β Minion on the field, Dr. Kraut's ATK increases by 3/6/12/36.
- Aura
- Aura effects apply when conditions are met.
Base stats (1β )
Level progression
Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (β ) is separate and lasts only one match.
ATK 6 (+1) Β· 50 Gold Β· 2 copies
ATK 7 (+1) Β· 100 Gold Β· 5 copies
Increases the ATK bonus from each 3β Minion to 5/10/20/60. 150 Gold Β· 10 copies
ATK 8 (+1) Β· 300 Gold Β· 25 copies
ATK 10 (+2) Β· 500 Gold Β· 50 copies
Increases the ATK bonus from each 3β Minion to 7/14/28/84. 800 Gold Β· 100 copies
ATK 12 (+2) Β· 1200 Gold Β· 200 copies
ATK 15 (+3) Β· 1600 Gold Β· 350 copies
Increases the ATK bonus from each 3β Minion to 10/20/40/120. 2000 Gold Β· 600 copies
Increases the ATK bonus from each 3β Minion to 12/24/48/144. 4000 Gold Β· 900 copies
Increases the ATK bonus from each 3β Minion to 14/28/56/168. 7000 Gold Β· 1200 copies
How it works
- ATK: +3/6/12 (1β /2β /3β ), this round only.
Read from the game's official data. Numbers are for card level 1, for 1β /2β /3β when three values are shown.
Card analysis
What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.
Strengths
- Works as Carry in a deck.
Weaknesses
- Merging is the plan: it gets stronger with every promotion or needs a star level.
Role in the deck
What it plays with
- Turns 3β Minions into power.
Copies and merging
Merging is the plan: it gets stronger with every promotion or needs a star level.
Card data checked against game version 2.0.1021.0.
Rounds: when you can get it
Worked out from the official shop and Sun rules, for players in the 1000β1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.
- You can afford 1 copy(ies) (1β ) by R1.
- You can afford 2 copy(ies) (2β ) by R1.
- You can afford 4 copy(ies) (3β ) by R2.
- Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.