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Dr. Kraut I

Dr. Kraut I

Cost 5Variant

Dr. Kraut I is a cost 5 card in Plants on Fire.

Variant Β· Base card: Dr. Kraut

Ability
Ability at level 1
  • Aura: For every other 3β˜… Minion on the field, Dr. Kraut's ATK increases by 3/6/12/36.
Keywords in this ability
Aura
Aura effects apply when conditions are met.
See the full glossary

Base stats (1β˜…)

ATK5
ATK interval2.2s
TargetFront Line
Rarity?

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (β˜…) is separate and lasts only one match.

Lv. 2

ATK 6 (+1) Β· 50 Gold Β· 2 copies

Lv. 3

ATK 7 (+1) Β· 100 Gold Β· 5 copies

Lv. 4

Increases the ATK bonus from each 3β˜… Minion to 5/10/20/60. 150 Gold Β· 10 copies

Lv. 5

ATK 8 (+1) Β· 300 Gold Β· 25 copies

Lv. 6

ATK 10 (+2) Β· 500 Gold Β· 50 copies

Lv. 7

Increases the ATK bonus from each 3β˜… Minion to 7/14/28/84. 800 Gold Β· 100 copies

Lv. 8

ATK 12 (+2) Β· 1200 Gold Β· 200 copies

Lv. 9

ATK 15 (+3) Β· 1600 Gold Β· 350 copies

Lv. 10

Increases the ATK bonus from each 3β˜… Minion to 10/20/40/120. 2000 Gold Β· 600 copies

Lv. 11

Increases the ATK bonus from each 3β˜… Minion to 12/24/48/144. 4000 Gold Β· 900 copies

Lv. 12

Increases the ATK bonus from each 3β˜… Minion to 14/28/56/168. 7000 Gold Β· 1200 copies

How it works

  • ATK: +3/6/12 (1β˜…/2β˜…/3β˜…), this round only.

Read from the game's official data. Numbers are for card level 1, for 1β˜…/2β˜…/3β˜… when three values are shown.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Carry in a deck.

Weaknesses

  • Merging is the plan: it gets stronger with every promotion or needs a star level.

Role in the deck

Carry

What it plays with

  • Turns 3β˜… Minions into power.

Copies and merging

Merging is the plan: it gets stronger with every promotion or needs a star level.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1β˜…) by R1.
  • You can afford 2 copy(ies) (2β˜…) by R1.
  • You can afford 4 copy(ies) (3β˜…) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.
Dr. Kraut I Β· Cost 5 Β· Plants on Fire Wiki