⚠ Unofficial fan site. Not affiliated with, endorsed or sponsored by the developers of Plants on Fire. Game names and trademarks belong to their owners.Official site β†—
✦ Captain collection

Captain Emblems & Charms

Each deck carries 1 Emblem and 2 Charms. Charms unlock when the Emblem reaches level 3 and get stronger at level 5. You can't use the Emblem and the Charm of the same Captain together.

Official in-game text Β· v1.0.1015

Emblems (9)

Coco Coinhog Badge

Coco Coinhog Badge

Epic

Ready: Gain 1 Suncoin (up to 2) for every 5 Suncoins you have.

Ready

Obtained from the Power Track or by exchanging Season Coins.
Charms
Coco Coinhog Charm I

Ready: Gain 1 Suncoin (up to 2) for every 5 Suncoins you have.

Coco Coinhog Charm II

Ready: Gain 1 Suncoin (up to 4) for every 5 Suncoins you have.

Plantener Badge

Plantener Badge

Epic

Ready: Heals the Captain for 6 HP.

Ready

Obtained via Sign-in or exchanging Season Coins.
Charms
Plantener Charm I

Ready: Heals the Captain for 6 HP.

Plantener Charm II

Ready: Heals the Captain for 9 HP.

Ironbound Greenhorn Badge

Ironbound Greenhorn Badge

Epic

The first Rush Squad Unit summoned each round gains +3 shield value.

Rush Squad UnitShield

Obtained from the Power Track or by exchanging Season Coins.
Charms
Ironbound Greenhorn Charm I

The first Rush Squad Unit summoned each round gains +3 shield value.

Ironbound Greenhorn Charm II

The first Rush Squad Unit summoned each round gains +5 shield value.

Dino Badge

Dino Badge

Epic

Ready: Temp increases all Minions' ATK by +1.

TempReady

Obtained via packs. Can then be upgraded with Season Coins.
Charms
Dino Charm I

Ready: Temp increases all Minions' ATK by +2.

Dino Charm II

Ready: Temp increases all Minions' ATK by +3.

Candlemancer Badge

Candlemancer Badge

Legendary

The first refresh is free and always reveals 1 8-Cost Minions.

Obtained by redeeming Badge Gold Tokens.
Charms
Candlemancer Charm I

The first refresh is free and always reveals 1 8-Cost Minions.

Candlemancer Charm II

The first refresh is free and always reveals 1 8-Cost Minions with a -1 purchase price.

Fortune Cat Badge

Fortune Cat Badge

Legendary

Match Start: Suncoins +2.

Match Start

Obtained by redeeming Badge Silver Tokens.
Charms
Fortune Cat Charm I

Match Start: Suncoins +2.

Fortune Cat Charm II

Match Start: Suncoins +3.

Sneakerhead Badge

Sneakerhead Badge

Legendary

Allied Rush Squad Units gain 150% Move SPD for 0.50 sec on entering the field.

Rush Squad Unit

Obtained by redeeming Badge Silver Tokens.
Charms
Sneakerhead Charm I

Allied Rush Squad Units gain 150% Move SPD for 0.50 sec on entering the field.

Sneakerhead Charm II

Allied Rush Squad Units gain 150% Move SPD for 0.75 sec on entering the field.

Pirate Captain Badge

Pirate Captain Badge

Legendary

Ready: Deals 6 damage directly to the enemy Captain.

Ready

Can be redeemed with Badge Gold Tokens when available as a Seasonal Captain.
Charms
Pirate Captain Charm I

Ready: Deals 6 damage directly to the enemy Captain.

Pirate Captain Charm II

Ready: Deals 7 damage directly to the enemy Captain (damage increases by +1 each round, up to 12).

Mad King Badge

Mad King Badge

Legendary

Battle Start: Temp increases all Minions' ATK SPD by +50% for 6 sec (Boss Rounds: 3 sec).

TempBattle Start

Obtained by redeeming Badge Gold Tokens.
Charms
Mad King Charm I

Battle Start: Temp increases all Minions' ATK SPD by +50% for 6 sec (Boss Rounds: 3 sec).

Mad King Charm II

Battle Start: Temp increases all Minions' ATK SPD by +75% for 6 sec (Boss Rounds: 3 sec).

Captains (Rumble Chess) (56)

Chest Captain

Chest Captain

+4 Suncoins when unlocking tiles.

Fridge Captain

Fridge Captain

When taking lethal damage, the Captain becomes invincible for that round and is healed to 25% HP.

Projection Captain

Projection Captain

Ready: Summons a Temp clone of a random 4β˜… Minion that inherits 50% ATK.

TempReady

Fortune Captain

Fortune Captain

Purchasing a Minion or refreshing the Shop changes prices by a random value from -2 to +2.

Kindler Captain

Kindler Captain

Sells the selected Minion and gives 120% of its ATK to another Minion (can only be used once per round).

Sell

Light Captain

Light Captain

Grants 15 Suncoins.

Gift Captain

Gift Captain

At the start of each round, gain 1 Suncoins for every 3β˜… Minion and 2 for every 4β˜… one.

Gladiator Captain

Gladiator Captain

ATK +8% whenever a Minion is promoted.

Alarm Captain

Alarm Captain

Grants 3 random 8-Cost Minions (Sleep) at the start of the match.

Sleep

Guzzle Captain

Guzzle Captain

Round Start: Destroys the highest ATK Minion on the field, and grants 85% of its ATK to 2 random Minions.

Round Start

Kindheart Captain

Kindheart Captain

Increases the Captain's max HP by 150 and HP by 100.

Champagne Captain

Champagne Captain

Ready: Minions in the Shop gain ATK +2.

Ready

Diver Captain

Diver Captain

Grants 3 free shop refreshes each round.

Boom Captain

Boom Captain

Stuns all enemy Minions for 5 sec at the start of battle.

Coldbrew Captain

Coldbrew Captain

Ready: The Minions with the lowest and highest ATK Temp gain 40% of each other's ATK.

TempReady

Elephant Captain

Elephant Captain

Grants 8 Suncoins whenever a Minion is promoted to 4β˜….

Maestro Captain

Maestro Captain

Whenever you purchase a Minion or refresh the Shop, a random Minion in the Shop gains ATK +25%–100%.

Burger Captain

Burger Captain

Minions in the Shop Temp gain ATK +1 each time you spend Suncoins.

Temp

Starfruit Captain

Starfruit Captain

Match Start: Grants 1 3β˜… Starry Starfruits.

Match Start

Stew Captain

Stew Captain

The first Minion you place each round gains ATK +100%.

Rocket Captain

Rocket Captain

Allied Rush Squad Units gain 200% Move SPD for 2.50 sec on entering the field (half duration on bosses).

Rush Squad Unit

Artichoke Captain

Artichoke Captain

Ready: Summons 1 1β˜… Arti Egg.

Ready

Minstrel Captain

Minstrel Captain

Increases the ATK SPD of all Minions by 25%.

Steelplate Captain

Steelplate Captain

Increases the Shield value of summoned Rush Squad Units by +1, or by +2 if the enemy has more total ATK than you.

Rush Squad UnitShield

Weight Captain

Weight Captain

Ready: Balances the ATK of all Minions, and then increases their ATK by 10%.

Ready

Gentleman Captain

Gentleman Captain

Reduces the Purchase Price of 8-Cost Minions by 4.

Moose Captain

Moose Captain

Ready: Increases the ATK of Minions by 2 (1 duplicate per unique Minion). Each unlocked tile increases the potency by 1.

ReadyUnique

Noodle Captain

Noodle Captain

Ready: Grants 1 Suncoin for every 8 Suncoins you have.

Ready

Lore Captain

Lore Captain

Unlocks all tiles at match start. However, the cost of Minions increases by 2 and refreshes by 1.

Match Start

Wildbear Captain

Wildbear Captain

At the start of Boss rounds, refreshes the Shop with 2 Demon Sprouts that can Temp copy selected Minions.

Temp

Fishbowl Captain

Fishbowl Captain

Ready: Summons a random Minion that you already have.

Ready

Teapot Captain

Teapot Captain

The first Minion purchased each round is free.

On purchase

Pearl Captain

Pearl Captain

Round Start: Reduces the unlock price of tiles by another 4.

Round Start

Broccoli Captain

Broccoli Captain

Increases the ATK SPD of the highest-ATK Minion by +50%.

Stargazing Captain

Stargazing Captain

Ready: Temp promotes your 4 Minions with the lowest β˜… rank by +1β˜… (triggers first immediately on Ready).

TempReady

Jelly Captain

Jelly Captain

Ready: Increases the ATK of all Minions by +10% (both allies and enemies).

Ready

Wine Captain

Wine Captain

Each time you purchase a Minion, other Minions of this type in the Shop gain ATK equal to the Minion's purchase price.

Egg Captain

Egg Captain

Reduces the purchase price of Minions by -33%. But you can only purchase 2 of each Minion type per round.

Carrot Captain

Carrot Captain

When all tiles are unlocked, summons a 2β˜… 8-Cost Minion on every empty tile on the field.

Onion Captain

Onion Captain

Your Minions Temp gain ATK SPD +4% whenever they attack.

Temp

Circus Captain

Circus Captain

Every Minion you sell grants extra Suncoins equal to its β˜… rank on the next round.

Extra SuncoinsSell

Tulip Captain

Tulip Captain

Each time you spend Suncoins, 1 random Minions gain ATK equal to 100% of the Suncoins you spent.

Gamer Captain

Gamer Captain

Increases the β˜… rank of summoned Temp Minions by +1.

Temp

Nebula Captain

Nebula Captain

Ready: If all Minions are of the same β˜… rank, Temp grants all other Minions ATK equal to 80% of the ATK of the lowest-ATK Minion.

TempReady

Radio Captain

Radio Captain

Grants 1 Suncoins whenever a Minion is promoted.

Seed Captain

Seed Captain

Reduces the purchase price of Minions by -1. But tile unlocks no longer drop in cost as the match progresses.

Fizz Captain

Fizz Captain

For every 3% Total ATK you have more than the enemy, your Rush Squad Units gain Move SPD +1% (does not work against bosses). For every 3% Total ATK the enemy has more than you, your Minions gain ATK SPD +1%.

Rush Squad Unit

Boar Captain

Boar Captain

Ready: Temp demotes all enemy Minions by -1 (triggers first immediately on Ready).

TempReady

Octopus Captain

Octopus Captain

Round Start: Refreshes the Shop with up to 2 Minions that you already have fielded.

ReadyRound Start

Alien Captain

Alien Captain

If you don't take any damage this round, gain clones of 1 random enemy Minions. If your field is full, your 1 Minions with the least ATK instead turn into random enemy Minions.

Cloud Captain

Cloud Captain

Cloud Synergy +8

Moon Captain

Moon Captain

Moon Synergy +8

Sun Captain

Sun Captain

Sun Synergy +8

Thunder Captain

Thunder Captain

Lightning Synergy +8

Droplet Captain

Droplet Captain

Droplet Synergy +8

Star Captain

Star Captain

Star Synergy +8