Each deck carries 1 Emblem and 2 Charms. Charms unlock at Emblem level 3 and get stronger at level 5. The Emblem and Charm of the same Captain can't be used together.
Every Badge and Charm I the simulator can play, tested on 34 strong-player decks (150 HP, Lv. 10). The score is how many points the deck score rises, on average, with the item equipped. The Captain shown owns the item.
Regular Captain abilities are not in the simulator yet, so they stay off the list until they are modeled. Β· Nov 05, 2026

Coco Coinhog Badge
EpicReady: Gain 1 Suncoin (up to 2) for every 5 Suncoins you have.
Ready
Obtained from the Power Track or by exchanging Season Coins.CharmsCoco Coinhog Charm IReady: Gain 1 Suncoin (up to 2) for every 5 Suncoins you have.
Coco Coinhog Charm IIReady: Gain 1 Suncoin (up to 4) for every 5 Suncoins you have.

Plantener Badge
EpicReady: Heals the Captain for 6 HP.
Ready
Obtained via Sign-in or exchanging Season Coins.CharmsPlantener Charm IReady: Heals the Captain for 6 HP.
Plantener Charm IIReady: Heals the Captain for 9 HP.

Ironbound Greenhorn Badge
EpicThe first Rush Squad Unit summoned each round gains +3 shield value.
Rush Squad UnitShield
Obtained from the Power Track or by exchanging Season Coins.CharmsIronbound Greenhorn Charm IThe first Rush Squad Unit summoned each round gains +3 shield value.
Ironbound Greenhorn Charm IIThe first Rush Squad Unit summoned each round gains +5 shield value.

Dino Badge
EpicReady: Temp increases all Minions' ATK by +1.
TempReady
Obtained via packs. Can then be upgraded with Season Coins.CharmsDino Charm IReady: Temp increases all Minions' ATK by +2.
Dino Charm IIReady: Temp increases all Minions' ATK by +3.

Candlemancer Badge
LegendaryThe first refresh in each match is free and always reveals 1 8-Cost Minions.
Obtained by redeeming Badge Gold Tokens.CharmsCandlemancer Charm IThe first refresh in each match is free and always reveals 1 8-Cost Minions.
Candlemancer Charm IIThe first refresh in each match is free and always reveals 1 8-Cost Minions with a purchase price that is 1 lower.

Fortune Cat Badge
LegendaryMatch Start: Suncoins +2.
Match Start
Obtained by redeeming Badge Silver Tokens.CharmsFortune Cat Charm IMatch Start: Suncoins +2.
Fortune Cat Charm IIMatch Start: Suncoins +3.

Sneakerhead Badge
LegendaryAllied Rush Squad Units gain 150% Move SPD for 0.50 sec on entering the field.
Rush Squad Unit
Obtained by redeeming Badge Silver Tokens.CharmsSneakerhead Charm IAllied Rush Squad Units gain 150% Move SPD for 0.50 sec on entering the field.
Sneakerhead Charm IIAllied Rush Squad Units gain 150% Move SPD for 0.75 sec on entering the field.

Count Dracula Badge
Match Start: Increases your Captain's Max HP by +50% (doesn't affect current HP).
Match Start
Can be redeemed with Badge Gold Tokens when available as a Seasonal Captain.CharmsCount Dracula Charm IMatch Start: Increases your Captain's Max HP by +50% (doesn't affect current HP).
Count Dracula Charm IIMatch Start: Increases your Captain's Max HP by +80% (doesn't affect current HP).

Pirate Captain Badge
LegendaryBattle Start: Deals 6 damage directly to the enemy Captain.
Battle Start
Can be redeemed with Badge Gold Tokens when available as a Seasonal Captain.CharmsPirate Captain Charm IBattle Start: Deals 6 damage directly to the enemy Captain.
Pirate Captain Charm IIBattle Start: Deals 7 damage directly to the enemy Captain (damage increases by +1 each round, up to 12).

Mad King Badge
LegendaryBattle Start: Temp increases all Minions' ATK SPD by +50% for 6 sec (Boss Rounds: 3 sec).
TempBattle Start
Obtained by redeeming Badge Gold Tokens.CharmsMad King Charm IBattle Start: Temp increases all Minions' ATK SPD by +50% for 6 sec (Boss Rounds: 3 sec).
Mad King Charm IIBattle Start: Temp increases all Minions' ATK SPD by +75% for 6 sec (Boss Rounds: 3 sec).

Chest Captain
+4 Suncoins when unlocking tiles.

Fridge Captain
When taking lethal damage, the Captain becomes invincible for that round and is healed to 25% HP.

Projection Captain
Ready: Summons a Temp clone of a random 4β
Minion that inherits 50% ATK.
TempReady

Fortune Captain
Purchasing a Minion or refreshing the Shop changes prices by a random value from -2 to +2.

Kindler Captain
Sells the selected Minion and gives 120% of its ATK to another Minion (can only be used once per round).
Sell

Light Captain
Grants 15 Suncoins.

Gift Captain
At the start of each round, gain 1 Suncoins for every 3β
Minion and 2 for every 4β
one.

Gladiator Captain
ATK +8% whenever a Minion is promoted.

Alarm Captain
Grants 3 random 8-Cost Minions (Sleep) at the start of the match.
Sleep

Guzzle Captain
Round Start: Destroys the highest ATK Minion on the field, and grants 75% of its ATK to 2 random Minions.
Round Start

Kindheart Captain
Increases the Captain's max HP by 150 and HP by 100.

Champagne Captain
Ready: Minions in the Shop gain ATK +2.
Ready

Diver Captain
Grants 3 free shop refreshes each round.

Boom Captain
Stuns all enemy Minions for 5 sec at the start of battle.

Coldbrew Captain
Ready: The Minions with the lowest and highest ATK Temp gain 40% of each other's ATK.
TempReady

Elephant Captain
Grants 8 Suncoins whenever a Minion is promoted to 4β
.

Maestro Captain
Whenever you purchase a Minion or refresh the Shop, a random Minion in the Shop gains ATK +25%β100%.

Burger Captain
Minions in the Shop Temp gain ATK +1 each time you spend Suncoins.
Temp

Starfruit Captain
Match Start: Grants 1 3β
Starry Starfruits.
Match Start

Stew Captain
The first Minion you place each round gains ATK +100%.

Rocket Captain
Allied Rush Squad Units gain 200% Move SPD for 2.50 sec on entering the field (half duration on bosses).
Rush Squad Unit

Artichoke Captain
Ready: Summons 1 1β
Arti Egg.
Ready

Minstrel Captain
Increases the ATK SPD of all Minions by 25%.

Steelplate Captain
Increases the Shield value of summoned Rush Squad Units by +1, or by +2 if the enemy has more total ATK than you.
Rush Squad UnitShield

Weight Captain
Ready: Balances the ATK of all Minions, and then increases their ATK by 6%.
Ready

Gentleman Captain
Reduces the Purchase Price of 8-Cost Minions by 4.

Moose Captain
Ready: Increases the ATK of Minions by 2 (1 duplicate per unique Minion). Each unlocked tile increases the potency by 1.
ReadyUnique

Noodle Captain
Ready: Grants 1 Suncoin for every 8 Suncoins you have.
Ready

Lore Captain
Unlocks all tiles at match start. However, the cost of Minions increases by 2 and refreshes by 1.
Match Start

Wildbear Captain
At the start of Boss rounds, refreshes the Shop with 2 Demon Sprouts that can Temp copy selected Minions.
Temp

Fishbowl Captain
Ready: Summons a random Minion that you already have.
Ready

Teapot Captain
The first Minion purchased each round is free.
On purchase

Pearl Captain
Round Start: Reduces the unlock price of tiles by another 4.
Round Start

Broccoli Captain
Increases the ATK SPD of the highest-ATK Minion by +50%.

Stargazing Captain
Ready: Temp promotes your 4 Minions with the lowest β
rank by +1β
(triggers first immediately on Ready).
TempReady

Jelly Captain
Ready: Increases the ATK of all Minions by +10% (both allies and enemies).
Ready

Wine Captain
Each time you purchase a Minion, other Minions of this type in the Shop gain ATK equal to the Minion's purchase price.

Egg Captain
Reduces the purchase price of Minions by -33%. But you can only purchase 2 of each Minion type per round.

Carrot Captain
When all tiles are unlocked, summons an 8-Cost Minion of 1β
to 2β
on every empty tile on the field.

Onion Captain
Your Minions Temp gain ATK SPD +4% whenever they attack.
Temp

Circus Captain
Every Minion you sell grants extra Suncoins equal to its β
rank on the next round.
Extra SuncoinsSell

Tulip Captain
Each time you spend Suncoins, 1 random Minions gain ATK equal to 100% of the Suncoins you spent.

Gamer Captain
Increases the β
rank of summoned Temp Minions by +1.
Temp

Nebula Captain
Ready: If all Minions are of the same β
rank, Temp grants all other Minions ATK equal to 100% of the ATK of the lowest-ATK Minion.
TempReady

Radio Captain
Grants 1 Suncoins whenever a Minion is promoted.

Seed Captain
Reduces the purchase price of Minions by -1. But tile unlocks no longer drop in cost as the match progresses.

Fizz Captain
For every 3% Total ATK you have more than the enemy, your Rush Squad Units gain Move SPD +1% (does not work against bosses).
For every 3% Total ATK the enemy has more than you, your Minions gain ATK SPD +1%.
Rush Squad Unit

Boar Captain
Ready: Temp demotes all enemy Minions by -1 (triggers first immediately on Ready).
TempReady

Octopus Captain
Round Start: Refreshes the Shop with up to 2 Minions that you already have fielded.
ReadyRound Start

Alien Captain
If you don't take any damage this round, gain clones of 1 random enemy Minions. If your field is full, your 1 Minions with the least ATK instead turn into random enemy Minions.

Cloud Captain
Cloud Synergy +8

Moon Captain
Moon Synergy +8

Sun Captain
Sun Synergy +8

Thunder Captain
Lightning Synergy +8

Droplet Captain
Droplet Synergy +8

Star Captain
Star Synergy +8