Leeky Beats
Leeky Beats is a cost 5 card in Plants on Fire. Rarity: Rare.
- Aura: Increases the ATK of all adjacent Minions by 2/4/8/24.
- Adjacent
- Other Minions adjacent this unit in the up, down, left and right positions.
- Aura
- Aura effects apply when conditions are met.
In practice
Leeky Beats gives an aura of +2/4/8 ATK (24 at 4★) to every adjacent Minion, above, below, left and right. Position decides everything: the more neighbours, the more it pays. It is worth up to 2 copies. ATK 3, 3 s interval. It sits in tier C for PvP. You get it by finishing the tutorial.
Base stats (1★)
Level progression
Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.
ATK 4 (+1) · 50 Gold · 2 copies
ATK 5 (+1) · 100 Gold · 5 copies
Increases the ATK bonus to 3/6/12/36. 150 Gold · 10 copies
ATK 6 (+1) · 300 Gold · 25 copies
ATK 7 (+1) · 500 Gold · 50 copies
Increases the ATK bonus to 4/8/16/48. 800 Gold · 100 copies
ATK 9 (+2) · 1200 Gold · 200 copies
ATK 11 (+2) · 1600 Gold · 350 copies
Increases the ATK bonus to 5/10/20/60. 2000 Gold · 600 copies
Increases the ATK bonus to 6/12/24/72. 4000 Gold · 900 copies
Increases the ATK bonus to 7/14/28/84. 7000 Gold · 1200 copies
Sun cost to level up
1× · 5 sun
2× · 10 sun
4× · 20 sun
How star fusion works
2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.How it works
- Who it affects: the Minions in the neighboring slots.
- ATK (aura): +2/4/8 (1★/2★/3★), this round only.
Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.
Card analysis
What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.
Strengths
- Works as Amplifier in a deck.
Weaknesses
- Worth up to 2 copy(ies); beyond that it adds no value.
- It sits in tier C for PvP, according to the community tier list.
Role in the deck
What it plays with
- Feeds Board position to the engine.
Copies and merging
Worth up to 2 copy(ies); beyond that it adds no value.
Card data checked against game version 2.0.1021.0.
Rounds: when you can get it
Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.
- You can afford 1 copy(ies) (1★) by R1.
- You can afford 2 copy(ies) (2★) by R1.
- You can afford 4 copy(ies) (3★) by R2.
- Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.
Works well with
Pairs the community and I find good together. The notes come from my own research and player guides (written in English).
What the community says
CSituational
An ATK aura for neighbors, good early, but it works alone and no deck revolves around it. The Variant is more interesting.
PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.
Variants
A base card and its Variants (I, II, III) can't be in the same deck. Variants inherit the base card's level. Get them in the Variant Recruit with Sprout Coins.
Builds using this card
Beginner (Roonby / tutorial)
The tutorial's recommended lineup (Roonby): cheap and safe, good from about 300 to 400 Trophies while you learn.
Azure Astrologer and Lady Tulip (700+ Trophies)
4-card core that a community PvP guide recommends from 700 Trophies; the deck builder filled the other 5 slots. Builder score: 96 (Carry style).
Lychee Babe + Leeky Beats I (JitteryKennon)
Stacks auras on one tile and puts Lychee Babe there: when she transforms, she keeps the ATK and bonuses she had.
Lychee Babe I (JitteryKennon)
Built around Lychee Babe I, which turns into a Minion from the enemy field and keeps every Temp and Aura bonus. It depends heavily on the opponent's deck and on luck.
Boss Challenge: Pop Gunner and Muscle Melon
For the Boss Challenge event, where one Giant Boss stays for 9 rounds. Single-target damage breaks its Shield Bar each round, with buffs around your main hitters.
