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Leeky Beats

Leeky Beats

Cost 5RareCPvP tier

Leeky Beats is a cost 5 card in Plants on Fire. Rarity: Rare.

Ability
Ability at level 1
  • Aura: Increases the ATK of all adjacent Minions by 2/4/8/24.
Keywords in this ability
Adjacent
Other Minions adjacent this unit in the up, down, left and right positions.
Aura
Aura effects apply when conditions are met.
See the full glossary

In practice

Leeky Beats gives an aura of +2/4/8 ATK (24 at 4★) to every adjacent Minion, above, below, left and right. Position decides everything: the more neighbours, the more it pays. It is worth up to 2 copies. ATK 3, 3 s interval. It sits in tier C for PvP. You get it by finishing the tutorial.

Base stats (1★)

ATK3
ATK interval3s
TargetFront Line
RarityRare

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 2

ATK 4 (+1) · 50 Gold · 2 copies

Lv. 3

ATK 5 (+1) · 100 Gold · 5 copies

Lv. 4

Increases the ATK bonus to 3/6/12/36. 150 Gold · 10 copies

Lv. 5

ATK 6 (+1) · 300 Gold · 25 copies

Lv. 6

ATK 7 (+1) · 500 Gold · 50 copies

Lv. 7

Increases the ATK bonus to 4/8/16/48. 800 Gold · 100 copies

Lv. 8

ATK 9 (+2) · 1200 Gold · 200 copies

Lv. 9

ATK 11 (+2) · 1600 Gold · 350 copies

Lv. 10

Increases the ATK bonus to 5/10/20/60. 2000 Gold · 600 copies

Lv. 11

Increases the ATK bonus to 6/12/24/72. 4000 Gold · 900 copies

Lv. 12

Increases the ATK bonus to 7/14/28/84. 7000 Gold · 1200 copies

Sun cost to level up

1× · 5 sun

2× · 10 sun

4× · 20 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

How it works

  • Who it affects: the Minions in the neighboring slots.
  • ATK (aura): +2/4/8 (1★/2★/3★), this round only.

Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Amplifier in a deck.

Weaknesses

  • Worth up to 2 copy(ies); beyond that it adds no value.
  • It sits in tier C for PvP, according to the community tier list.

Role in the deck

Amplifier

What it plays with

  • Feeds Board position to the engine.

Copies and merging

Worth up to 2 copy(ies); beyond that it adds no value.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.

What the community says

CSituational

An ATK aura for neighbors, good early, but it works alone and no deck revolves around it. The Variant is more interesting.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.

Variants

A base card and its Variants (I, II, III) can't be in the same deck. Variants inherit the base card's level. Get them in the Variant Recruit with Sprout Coins.