An 8-player match with random decks, cards shared by everyone and 4★ Minions. Here are the official rules, the 6 synergies and the mode's Sun and shop tables.
You face 7 other players in random matchups. Anyone who hits 0 HP is eliminated on the spot, and placement follows the elimination order. The higher you place, the more Rumble Trophies and Medals you earn.
Trophies and Medals
Rumble Trophies raise your rank in the mode and unlock the Rumble Track. Medals unlock the Rumble Pass. Both reset every season.
3 decks per match
Each season has 6 decks, and every match draws 3 of them. Everyone buys from the cards in those 3 decks, and you can check the match's decks during the battle.
Shared stock
Each card has a limited number of copies shared by all 8 players. Once it runs out, nobody can buy it. A sold card goes back to the pool, and an eliminated player returns every card they bought.
Every card unlocked
You can use any card in the decks, even ones you haven't unlocked yet. Your card levels carry over to the mode, and some new cards come with a guaranteed minimum level.
4★ Minion
Two 3★ Minions merge into a 4★ Minion, which only exists in this mode. According to the game, a cost 5 4★ is much stronger than a cost 3 one, and a cost 8 4★ turns the match around.
HP dropped by the enemy Captain
When your Attack Units hit the enemy Captain, the HP they lose drops on the field. If you survive the round, your Captain absorbs that HP. It doesn't count:
in Boss rounds, because the damage doesn't come from your Attack Units;
in the final phase, when only 2 players are left;
if that enemy was already defeated in another battle;
above 200 max HP, the Captain's cap in this mode.
officialIn-game wiki, pages 30 to 34: rules, decks, 4★, HP absorption and synergies.
The 6 synergies
Each deck has its own synergy. Buying Minions from the same deck adds Synergy Points for that deck, and each points threshold turns on a stronger effect. Selling a Minion on the field removes its points.
wikiPoints per Minion: 1★ = 1 and 3★ = 4 (game text). By the same math, 2★ = 2 and 4★ = 8: it's the number of 1★ copies that make the card.
confirmedThe cards in all 6 decks come from in-game screenshots of November 4, 2026. The I or II tag means the mode uses that Variant. If the decks change next season, send a screenshot through the Feedback tab.
Cloud Synergy
Increases the ATK of Minions in the Shop by 1/2/4/6/9/13/18/25/35/50.
The same 6 effects side by side at four tiers. Use it to pick a deck by the size of its bonus, not just by the card you like.
Synergy
4 points
12 points
25 points
50 points
Cloud Synergy
1
4
13
50
Moon Synergy
4%
12%
30%
65%
Sun Synergy
1
3
8
30
Lightning Synergy
1
5
16
60
Droplet Synergy
5
20
60
200
Star Synergy
1
4
12
40
confirmedNumbers from the in-game screenshots of November 4, 2026. Each column's effect is the one described on that synergy's card, just below.
How to play by level
Tips by experience level. The tag on each one shows whether it comes from official text, a game screenshot or my own math on the numbers.
Beginner
Your first matches in the mode.
officialPick one deck and buy from it. Synergy points add up per deck, so a Minion from another deck does nothing for your tier.
wikiCount in points, not cards: 1★ is worth 1 point, 2★ is 2, 3★ is 4. The first tier needs 4 points, which is a single 3★ or four loose cards. Going past it only pays off if you finish the merges.
officialSelling a Minion that is on the field takes its points away at once. Before selling for room or Sun, check that it is not holding up your tier.
confirmedStart with the cost 3 cards. In round 1 the shop only shows cost 3, and each had up to 20 copies in stock, against 14 at cost 5 and 10 at cost 8. You can merge without fighting the other 7 players.
officialYou can use any card in the decks, even ones you do not own. Do not skip a good deck card because it is not in your collection.
Intermediate
You already finish 3★ cards and want a better placement.
officialThe synergy's Rumble Captain gives its deck +8 points. That puts you on the 2nd tier (8 points) before buying a card, and the 3rd (12) is one 3★ away.
wikiChoose by the shape of the bonus. Star and Lightning work on every Minion and reward a full board. Cloud strengthens the ATK of Minions in the Shop. Droplet puts everything on the highest ATK Minion and rewards a single carry. Sun pays in Coins, which turn into better cards in later rounds. Moon takes HP off enemies as they enter the field.
wikiWatch the stock. A 4★ is worth 8 copies of 1★. At cost 8, which has 10 copies for 8 players, that is nearly everything. If someone bought two, your cost 8 4★ cannot finish. The cost 3 one uses 8 of 20 copies and is much safer.
officialSun per round goes up: 15 through R3, 20 from R4 to R6, 25 in R7 and R8, 30 in R9 and 35 from R10 on. With more Sun from R4, cost 8 is easier to pay for. The shop odds after R2 have not been checked in game yet, so I cannot say when it starts showing up.
officialThe HP the enemy Captain loses drops on the field and your Captain absorbs it if you survive the round. That does not apply in Boss rounds, in the final phase with 2 players, or above 200 HP. Counting on that healing in a Boss round is a mistake.
Advanced
You play for the top of the table and read other players' stock.
wikiAim for the 12, 20 and 25 point tiers. With the Captain (+8), 12 points need one more 3★ or four 1★; 20 needs 12 points of cards, for example a 4★ and a 3★; 25 needs 17, for example two 4★ and a 1★. Example from the table: from 12 to 20 points, Droplet goes from +20 to +45 ATK and Moon from 12% to 24% HP.
wikiMixing two decks rarely pays. Each deck has its own tiers, and the first only shows up at 4 points. Splitting the budget leaves both decks on the weak tiers. It only works as a plan B when the shop is not giving you your main deck.
officialStock is shared: sold cards go back to the pile, and an eliminated player returns everything they bought. When someone falls, copies of your deck return to the shop. If you needed an expensive 4★, wait out the eliminations before giving up on it.
wikiLook at the match's 3 decks before round 1. If your usual deck is not there, pick the deck nobody at the table seems to be buying. Fewer people buying the same cards means a full stock for you in the late rounds.
wikiI have not tested any of this in a match: it is arithmetic on the game's tables. If you played it and the numbers failed, send it through the Feedback tab.
You get more Sun here than in Ranked. The Sun column comes from the game files and matches what shows in round 1 (15).
R1 15ranked 10
R2 15ranked 10
R3 15ranked 10
R4 20ranked 12
R5 20ranked 12
R6 20ranked 12
R7 25ranked 15
R8 25ranked 15
R9 30ranked 15
R10 35ranked 15
R11 35ranked 15
R12 35ranked 15
confirmedShop odds seen in game: round 1 only shows cost 3 (100%). In round 2 it's 90% cost 3 and 10% cost 5. Later rounds haven't been checked yet.
confirmedStock seen in round 1: each cost 5 card had 14 copies and each cost 8 card had 10. Cost 3 cards went up to 20 (some had already been bought).
Rumble Emblems
officialIn a match, the card details screen has a Rumble Emblem tab listing this mode's Captains. Each one changes a rule of the match. The 6 synergy Captains (Cloud, Moon, Sun, Thunder, Droplet and Star) give +8 Synergy Points to their deck.
See all Captains (56)
Chest Captain
+4 Suncoins when unlocking tiles.
Fridge Captain
When taking lethal damage, the Captain becomes invincible for that round and is healed to 25% HP.
Projection Captain
Ready: Summons a Temp clone of a random 4★ Minion that inherits 50% ATK.
Fortune Captain
Purchasing a Minion or refreshing the Shop changes prices by a random value from -2 to +2.
Kindler Captain
Sells the selected Minion and gives 120% of its ATK to another Minion (can only be used once per round).
Light Captain
Grants 15 Suncoins.
Gift Captain
At the start of each round, gain 1 Suncoins for every 3★ Minion and 2 for every 4★ one.
Gladiator Captain
ATK +8% whenever a Minion is promoted.
Alarm Captain
Grants 3 random 8-Cost Minions (Sleep) at the start of the match.
Guzzle Captain
Round Start: Destroys the highest ATK Minion on the field, and grants 75% of its ATK to 2 random Minions.
Kindheart Captain
Increases the Captain's max HP by 150 and HP by 100.
Champagne Captain
Ready: Minions in the Shop gain ATK +2.
Diver Captain
Grants 3 free shop refreshes each round.
Boom Captain
Stuns all enemy Minions for 5 sec at the start of battle.
Coldbrew Captain
Ready: The Minions with the lowest and highest ATK Temp gain 40% of each other's ATK.
Elephant Captain
Grants 8 Suncoins whenever a Minion is promoted to 4★.
Maestro Captain
Whenever you purchase a Minion or refresh the Shop, a random Minion in the Shop gains ATK +25%–100%.
Burger Captain
Minions in the Shop Temp gain ATK +1 each time you spend Suncoins.
Starfruit Captain
Match Start: Grants 1 3★ Starry Starfruits.
Stew Captain
The first Minion you place each round gains ATK +100%.
Rocket Captain
Allied Rush Squad Units gain 200% Move SPD for 2.50 sec on entering the field (half duration on bosses).
Artichoke Captain
Ready: Summons 1 1★ Arti Egg.
Minstrel Captain
Increases the ATK SPD of all Minions by 25%.
Steelplate Captain
Increases the Shield value of summoned Rush Squad Units by +1, or by +2 if the enemy has more total ATK than you.
Weight Captain
Ready: Balances the ATK of all Minions, and then increases their ATK by 6%.
Gentleman Captain
Reduces the Purchase Price of 8-Cost Minions by 4.
Moose Captain
Ready: Increases the ATK of Minions by 2 (1 duplicate per unique Minion). Each unlocked tile increases the potency by 1.
Noodle Captain
Ready: Grants 1 Suncoin for every 8 Suncoins you have.
Lore Captain
Unlocks all tiles at match start. However, the cost of Minions increases by 2 and refreshes by 1.
Wildbear Captain
At the start of Boss rounds, refreshes the Shop with 2 Demon Sprouts that can Temp copy selected Minions.
Fishbowl Captain
Ready: Summons a random Minion that you already have.
Teapot Captain
The first Minion purchased each round is free.
Pearl Captain
Round Start: Reduces the unlock price of tiles by another 4.
Broccoli Captain
Increases the ATK SPD of the highest-ATK Minion by +50%.
Stargazing Captain
Ready: Temp promotes your 4 Minions with the lowest ★ rank by +1★ (triggers first immediately on Ready).
Jelly Captain
Ready: Increases the ATK of all Minions by +10% (both allies and enemies).
Wine Captain
Each time you purchase a Minion, other Minions of this type in the Shop gain ATK equal to the Minion's purchase price.
Egg Captain
Reduces the purchase price of Minions by -33%. But you can only purchase 2 of each Minion type per round.
Carrot Captain
When all tiles are unlocked, summons an 8-Cost Minion of 1★ to 2★ on every empty tile on the field.
Onion Captain
Your Minions Temp gain ATK SPD +4% whenever they attack.
Circus Captain
Every Minion you sell grants extra Suncoins equal to its ★ rank on the next round.
Tulip Captain
Each time you spend Suncoins, 1 random Minions gain ATK equal to 100% of the Suncoins you spent.
Gamer Captain
Increases the ★ rank of summoned Temp Minions by +1.
Nebula Captain
Ready: If all Minions are of the same ★ rank, Temp grants all other Minions ATK equal to 100% of the ATK of the lowest-ATK Minion.
Radio Captain
Grants 1 Suncoins whenever a Minion is promoted.
Seed Captain
Reduces the purchase price of Minions by -1. But tile unlocks no longer drop in cost as the match progresses.
Fizz Captain
For every 3% Total ATK you have more than the enemy, your Rush Squad Units gain Move SPD +1% (does not work against bosses).
For every 3% Total ATK the enemy has more than you, your Minions gain ATK SPD +1%.
Boar Captain
Ready: Temp demotes all enemy Minions by -1 (triggers first immediately on Ready).
Octopus Captain
Round Start: Refreshes the Shop with up to 2 Minions that you already have fielded.
Alien Captain
If you don't take any damage this round, gain clones of 1 random enemy Minions. If your field is full, your 1 Minions with the least ATK instead turn into random enemy Minions.
Cloud Captain
Cloud Synergy +8
Moon Captain
Moon Synergy +8
Sun Captain
Sun Synergy +8
Thunder Captain
Lightning Synergy +8
Droplet Captain
Droplet Synergy +8
Star Captain
Star Synergy +8
4★ Minions
officialIn ability text, the last number in the sequence is the 4★ value. In "2/4/8/20", for example, 4★ gives 20. Each card page shows the full official text.