
Judge Chilius I
Judge Chilius I is a cost 5 card in Plants on Fire.
Variant · Base card: Judge Chilius
- Magic (4 sec): Temp demotes 1/1/1/3 random enemy 2★+ Minions by 1★ and reduces their ATK. The ATK reduction is equal to 10%/20%/40% of Judge Chilius' ATK.
- Temp
- Only works for a single round after which the effect is lost
- Magic
- Only available after Charge Up.
Base stats (1★)
Level progression
Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.
Increases the ATK reduction to 15%/30%/60%. 2000 Gold · 1 copies
Increases the ATK reduction to 20%/40%/80%. 4000 Gold · 2 copies
Triggers 1 time at the start of battle. 7000 Gold · 4 copies
Increases the ATK reduction to 27%/54%/108%. 11000 Gold · 5 copies
Increases the ATK reduction to 35%/70%/140%. 16000 Gold · 6 copies
How it works
- It does not attack: its value is in the ability.
- Who it affects: one random Minion.
Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.
Card analysis
What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.
Strengths
- Works as Control in a deck.
Role in the deck
What it plays with
- Feeds Enemy demotion to the engine.
Card data checked against game version 2.0.1021.0.
Rounds: when you can get it
Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.
- You can afford 1 copy(ies) (1★) by R1.
- You can afford 2 copy(ies) (2★) by R1.
- You can afford 4 copy(ies) (3★) by R2.
- Chance of showing up at least once in a 3-card shop: R1 66%, R2 69%, R3 71%, R4 74%, R5 76%, R6 78%.
Good against
Deck types I mark as good targets for this card. The reason comes from my research (in Portuguese or English).
- Single Carry: Demotes whoever reads its own star level, cutting the single-carry engine.