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Pom Piper

Pom Piper

Cost 3EpicSPvP tier

Pom Piper is a cost 3 card in Plants on Fire. Rarity: Epic.

Ability
Ability at level 4
  • Ready: Temp increases 3 random Minions' ATK by 2/4/8/20.
Keywords in this ability
Temp
Only works for a single round after which the effect is lost
Ready
Effect triggers when both players are ready
See the full glossary

In practice

Pom Piper gives 3 random Minions +2/4/8 ATK (20 at 4★) every Ready, for that round only. Because the bonus renews every turn and covers the team, it sits in tier S for PvP and is the most cited amplifier. ATK 4, 2.5 s interval. Each copy gives the full effect. It drops from Harvest Pots, Recruitment and the S-Harvest Farm.

Base stats (1★)

ATK4
ATK interval2.5s
TargetFront Line
RarityEpic

Level progression

Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.

Lv. 5

ATK 5 (+1) · 500 Gold · 2 copies

Lv. 6

ATK 6 (+1) · 800 Gold · 4 copies

Lv. 7

Increases the Temp ATK bonus to 3/6/12/30. 1200 Gold · 8 copies

Lv. 8

ATK 7 (+1) · 1600 Gold · 14 copies

Lv. 9

ATK 8 (+1) · 2000 Gold · 25 copies

Lv. 10

Increases the Temp ATK bonus to 5/10/20/50. 4000 Gold · 40 copies

Lv. 11

Increases the Temp ATK bonus to 6/12/24/60. 7000 Gold · 60 copies

Lv. 12

Increases the Temp ATK bonus to 7/14/28/70. 11000 Gold · 75 copies

Sun cost to level up

1× · 3 sun

2× · 6 sun

4× · 12 sun

How star fusion works2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.

How it works

  • Who it affects: one random Minion.
  • ATK: +2/4/8 (1★/2★/3★), this round only.

Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.

Card analysis

What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.

Strengths

  • Works as Amplifier in a deck.
  • It is in tier S for PvP, according to the community tier list.
  • Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Role in the deck

Amplifier

What it plays with

  • Feeds Board position to the engine.

Copies and merging

Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.

Card data checked against game version 2.0.1021.0.

Rounds: when you can get it

Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.

  • You can afford 1 copy(ies) (1★) by R1.
  • You can afford 2 copy(ies) (2★) by R1.
  • You can afford 4 copy(ies) (3★) by R2.
  • Chance of showing up at least once in a 3-card shop: R1 97%, R2 96%, R3 95%, R4 94%, R5 93%, R6 91%.

Works well with

Pairs the community and I find good together. The notes come from my own research and player guides (written in English).

What the community says

SBroken: carries the match

With the Variant, on Ready it speeds up every Minion's first attacks. Without it (C), the ATK buff is temporary and must be redone every round.

PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.

Variants

A base card and its Variants (I, II, III) can't be in the same deck. Variants inherit the base card's level. Get them in the Variant Recruit with Sprout Coins.