Eggydjinn
Eggydjinn is a cost 8 card in Plants on Fire. Rarity: Legendary.
- Each Suncoin gives Eggydjinns in the Shop ATK +4. Purchase price is equal to currently held Suncoins (no lower than 1).
In practice
Eggydjinn gives Eggydjinns in the shop +4 ATK for every Sun Coin you hold, and its purchase price equals the Sun you are holding (minimum 1). It asks for a deck that saves Sun. ATK 22, 1.6 s interval. It costs 8 and only enters the shop from R2. It pairs with Coco Coinhog and Sunkeeper. Tier B in PvP.
Base stats (1★)
Level progression
Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.
Increases the ATK bonus per Suncoin to 5. 2000 Gold · 1 copies
Increases the ATK bonus per Suncoin to 6. 4000 Gold · 2 copies
Can be sold for 100% of the original purchase price after 1 round. 7000 Gold · 4 copies
Increases the ATK bonus per Suncoin to 7. Can be sold for 110% of the original purchase price after 1 round. 11000 Gold · 5 copies
Increases the ATK bonus per Suncoin to 8. Can be sold for 120% of the original purchase price after 1 round. 16000 Gold · 6 copies
Sun cost to level up
1× · 8 sun
2× · 16 sun
4× · 32 sun
How star fusion works
2 copies at the same ★ merge into 1 copy at the next ★. 4★ only exists in Rumble Chess. In regular Co-op, your partner's Minions get a blue star and don't merge with yours.Card analysis
What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.
Strengths
- Works as Carry in a deck.
- Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.
Weaknesses
- Costs 8: it only shows up in the shop from R2.
Role in the deck
What it plays with
- Turns Suncoin hold into power.
Copies and merging
Each copy delivers the full effect. Merge only if you run out of tiles or in the round before a Boss.
Card data checked against game version 2.0.1021.0.
Rounds: when you can get it
Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.
- You can afford 1 copy(ies) (1★) by R2.
- You can afford 2 copy(ies) (2★) by R2.
- You can afford 4 copy(ies) (3★) by R4.
- Chance of showing up at least once in a 3-card shop: R1 0%, R2 3%, R3 6%, R4 9%, R5 12%, R6 14%.
Works well with
Pairs the community and I find good together. The notes come from my own research and player guides (written in English).
What the community says
BUsable, has a deck
A win condition on its own, but it drains all your Suncoins. With Acorn Outlaw (which steals ATK from Eggydjinns in the Shop), both become A.
PvP opinion from when the tier list was made; use it as a reference, not as a game number. PvP tier list by NoControlTower (YouTube), 2026-04-02.
Builds using this card
Suncoin Economy (Sol)
Every purchase and Refresh counts as spending, which feeds the Suncoin-scaling cards. Slow and hard to pilot; best in Rumble Chess.
Violet Magus + Headless Jack
Violet Magus deals the damage while Headless Jack turns the HP you lost early into ATK and holds the front line.
Depressão (NoControlTower)
Summon rush from the NoControlTower channel: three Hogsteen on wave 1 flood the rival's side, Shroomurai clears yours and Tomato Twister grows with every kill. Closes before R9.