
Apple Sheriff II
Apple Sheriff II is a cost 3 card in Plants on Fire.
Variant · Base card: Apple Sheriff
- Attacks 4/5/6/10 random enemies, dealing 40% damage. Launches an extra attack if an enemy is defeated (can trigger once every 3 sec).
Base stats (1★)
Level progression
Permanent account progress: each level adds ATK and costs Gold plus card copies. Star rank (★) is separate and lasts only one match.
ATK 4 (+1) · 50 Gold · 2 copies
ATK 5 (+1) · 100 Gold · 5 copies
Increases damage to 45%. 150 Gold · 10 copies
ATK 6 (+1) · 300 Gold · 25 copies
ATK 7 (+1) · 500 Gold · 50 copies
Increases damage to 50%. 800 Gold · 100 copies
ATK 9 (+2) · 1200 Gold · 200 copies
ATK 11 (+2) · 1600 Gold · 350 copies
Increases damage to 55%. 2000 Gold · 600 copies
Increases damage to 60%. 4000 Gold · 900 copies
Increases damage to 65%. 7000 Gold · 1200 copies
How it works
- Attack target: a random enemy (not the closest one).
- Triggers: when the fight starts; at the start of each round, with the shop open.
- Who it affects: random enemies.
- Limit of 4/5/6 per round (1★/2★/3★); the count resets every round.
Read from the game's official data. Numbers are for card level 1, for 1★/2★/3★ when three values are shown.
Card analysis
What this card does inside a deck, from the deck builder's data. It is the same reading the simulator uses to score decks.
Strengths
- Works as Early defense in a deck.
Role in the deck
What it plays with
- Feeds Area damage to the engine.
- Turns Kills into power.
Card data checked against game version 2.0.1021.0.
Rounds: when you can get it
Worked out from the official shop and Sun rules, for players in the 1000–1599 trophy range. It assumes you spend all your Sun on this card, which almost never happens in a real match.
- You can afford 1 copy(ies) (1★) by R1.
- You can afford 2 copy(ies) (2★) by R1.
- You can afford 4 copy(ies) (3★) by R2.
- Chance of showing up at least once in a 3-card shop: R1 97%, R2 96%, R3 95%, R4 94%, R5 93%, R6 91%.